SKU: 13839203544

Dr.Black TM Hi-Capa 4.3 GBB Outer Barrel Dinging – Rot

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Description

Dr.Black TM Hi-Capa 4.3 GBB Outer Barrel Dinging – RotDr. Black TM Hi Capa 4. 3 GBB Outer Barrel Dinging Rot Premium CNC gefrstes Aluminium Kompaktes 4. 3 Design Markantes Dinging Lngs Fluting Feststehendes Design (Non Dropping) 11mm CW Innengewinde Sportlich aggressives Rot Finish Der Dr. Black TM Hi Capa 4. 3 GBB Outer Barrel Dinging in der signalstarken roten Ausfhrung ist das ultimative optische und technische Upgrade fr kompakte Tokyo Marui Hi Capa 4. 3 GBB Systeme. Dr. Black, weltweit fhrend in der

Dr.Black TM Hi-Capa 4.3 GBB Outer Barrel Dinging – Rot

Premium CNC-gefrästes Aluminium | Kompaktes 4.3 Design | Markantes Dinging Längs-Fluting | Feststehendes Design (Non-Dropping) | 11mm CW Innengewinde | Sportlich-aggressives Rot-Finish

Der Dr.Black TM Hi-Capa 4.3 GBB Outer Barrel Dinging in der signalstarken roten Ausführung ist das ultimative optische und technische Upgrade für kompakte Tokyo Marui Hi-Capa 4.3 GBB-Systeme. Dr.Black, weltweit führend in der Entwicklung von ultraleichten CNC-Tuningteilen für die Speedsoft- und IPSC-Szene, liefert mit dem "Dinging"-Design einen Außenlauf mit markanten, tief eingefrästen Längsnuten. Diese reduzieren das Gewicht an der Vorderseite der Waffe auf ein Minimum. Das Ergebnis ist eine spürbar beschleunigte Repetiergeschwindigkeit des Schlittens, ein knackigerer Cyclespeed und maximale Agilität im CQB-Match.

Herausragende Merkmale & Technische Performance:

  • Markantes Dinging Fluting: Die tiefen Längsfräsungen verleihen deiner kompakten 4.3er Hi-Capa eine massive, technisch-aggressive Optik. Das leuchtend rote Eloxal-Finish sorgt für einen atemberaubenden, kontrastreichen Look – ideal für High-Contrast-Builds ("Black & Red") oder in Kombination mit geschlitzten Custom-Schlitten.
  • Gewichtsoptimiertes Luftfahrt-Aluminium: Aus einem massiven Block hochfesten Aluminiums präzisionsgefräst. Das extrem geringe Eigengewicht entlastet die mechanischen Kontaktpunkte des Schlittens beim Repetiervorgang, reduziert den Verschleiß und erhöht die Gaseffizienz deiner GBB spürbar.
  • Non-Dropping / Feststehende Geometrie: Im Gegensatz zum originalen Lauf kippt dieses Custom-Modell beim Repetieren nicht ab. Der Lauf bleibt absolut starr in einer Achse fixiert. Das eliminiert unnötiges Spiel, sorgt für ein seidenweiches Gleiten des Schlittens und verbessert das Trefferbild (Präzision) bei schnellen Schussfolgen dramatisch.
  • Integriertes Tracer-Gewinde: An der Mündung verfügt der Lauf über ein standardisiertes 11mm CW (Rechts-) Innengewinde. Damit lassen sich gängige Micro-Tracer (z. B. Acetech Brighter C) oder Gewinde-Adapter direkt und nahtlos ohne klobige Zwischenstücke montieren.

Einsatzbereich & Kompatibilität:

  • Plattformen: Perfekt maßgeschneidert für das kompakte Tokyo Marui (TM) Hi-Capa 4.3 GBB System sowie vollständig kompatibel mit gängigen Aftermarket-Schlitten (z. B. Dr.Black 4.3 Aluminum Slides, Airsoft Masterpiece).
  • Installation: Als Drop-in-Upgrade konzipiert. Aufgrund der präzisen Non-Dropping-Passform wird empfohlen, die Freigängigkeit im verwendeten Schlitten vor dem ersten Schusstest trocken zu prüfen und die Führungsnuten minimal zu schmieren.

Technische Spezifikationen:

  • Modell: Dr.Black Hi-Capa 4.3 Outer Barrel "Dinging"
  • Kompatibilität: Tokyo Marui Hi-Capa 4.3 GBB Serie und Baugleiche
  • Material: Hochfestes CNC-Aluminium (Luftfahrt-Qualität)
  • Mündungsgewinde: 11mm CW Innengewinde (Clockwise)
  • Farbe: Rot eloxiert (Red)

Techniker-Tipp: Da es sich um einen feststehenden (Non-Dropping) Außenlauf für das kurze 4.3er System handelt, harmoniert dieser Lauf perfekt mit leichten Alu-Schlitten und harten Recoil Springs. Für die ultimative Performance sollte die Hop-Up-Unit ohne seitliches Spiel im hinteren Sockel des Außenlaufs sitzen. Trage vor der Montage einen hauchdünnen Film hochwertiges PTFE-Fett auf die Oberseite des Außenlaufs auf, um Reibungswiderstände im Schlitten zu minimieren und das rote Eloxal dauerhaft vor Abrieb zu schützen.


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SKU: 13839203544

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4.2 ★★★★★
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Xiaomeng Han
Natrona Heights, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Phoenix, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Omaha, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Carnegie, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Fort Morgan, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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