SKU: 16601954280

FCS II Power Twin +1 PG Tri Fin Set (Deus Ex Machina)

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Description

FCS II Power Twin +1 PG Tri Fin Set (Deus Ex Machina)Beim FCS II Power Twin Set ist der Name Programm. Durch die steife PG Bauweise, die groe Finnenflche und die volle Tip ist diese Finne fr Surfer designed, die viel Druck auf die Finne bringen und die Turn powern. In der +1 Variante kommt das Twin Fin Set noch mit einer Stabilizer Finne fr mehr Kontrolle in den Turns. Leichtfssigeren Surfern sei eher das AM oder MR Twin Fin Set empfohlen. 100% geglaste Finne. Etwas schwerer und noch steifer als Finnen

Beim FCS II Power Twin Set ist der Name Programm. Durch die steife PG Bauweise, die große Finnenfläche und die volle Tip ist diese Finne für Surfer designed, die viel Druck auf die Finne bringen und die Turn powern. In der +1 Variante kommt das Twin Fin Set noch mit einer Stabilizer Finne für mehr Kontrolle in den Turns. Leichtfüssigeren Surfern sei eher das AM oder MR Twin Fin Set empfohlen.

100% geglaste Finne. Etwas schwerer und noch steifer als Finnen mit Schaumkern. Diese Bauweise ist perfekt für kontrolliertes Surfen in kraftvollen Wellen geeignet. Allerdings ist die Bauweise durch den geringen Flex der Finnen weniger für schwächere Wellen geeignet, in denen man selbst Geschwindigkeit generieren muss.

Das FCS II Finnensystem kommt ohne Schrauben und Werkzeuge aus. Einfach die Finne vorne einstecken und hinten einklicken - fertig! Die Plugs sind gleichzeitig kompatibel mit dem klassischen FCS System, sodass alle "normalen" FCS und FCS-kompatible Two Tab Finnen eingesetzt werden können. Hierzu braucht man lediglich das FCS II Tab Infill Kit, das FCS Schrauben, Fin Key und Tabs zum Schließen der Lücke vor den Finnen beinhaltet.

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SKU: 16601954280

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4.0 ★★★★★
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Verified Purchase
Arch Stanton
Natrona Heights, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Los Angeles, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Pawtucket, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Birmingham, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Boise, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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