SKU: 20881977524

atmos pelletbrannare 3

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Description

atmos pelletbrannare 3ATMOS Pelletbrnnare Effektiv hjrtpunkt i din pelletspanna ATMOS pelletbrnnare r specialutvecklade komponenter fr pelletspannor som imponerar med innovation, effektivitet och anvndarvnlighet. De erbjuder inte bara hg driftskerhet utan ven flexibla anpassningsmjligheter till olika pelletsorter och storlekar. Tack vare sin hllbara konstruktion och hgkvalitativa bearbetning utgr de en optimal lsning fr hllbara och kostnadseffektiva vrmesystem. Mngsidigt

ATMOS Pelletbrännare – Effektiv hjärtpunkt i din pelletspanna

ATMOS pelletbrännare är specialutvecklade komponenter för pelletspannor som imponerar med innovation, effektivitet och användarvänlighet. De erbjuder inte bara hög driftsäkerhet utan även flexibla anpassningsmöjligheter till olika pelletsorter och -storlekar. Tack vare sin hållbara konstruktion och högkvalitativa bearbetning utgör de en optimal lösning för hållbara och kostnadseffektiva värmesystem.

Mångsidigt modellutbud: A25, A25GSP, A25PX, A45 och A85

ATMOS erbjuder ett brett modellprogram, inklusive pelletbrännarna A25, A25GSP, A25PX, A45 och A85. Dessa modeller täcker de mest skiftande kraven och pannstorlekarna, och alla brännare är utrustade med identiska menystrukturer och användarkoncept. Detta innebär: Den som redan är bekant med en av brännarmodellerna kan utan problem även använda och ställa in andra modeller.

Dessa pelletbrännare kan förbränna både 6 mm- och 8 mm-pellets, vilket ger hög flexibilitet vid bränslevalet. Dessutom hanterar de utan problem pellets av olika kvaliteter och garanterar därmed en tillförlitlig förbränning och driftsäkerhet.

Säkerhet på högsta nivå

ATMOS pelletbrännare erbjuder ett utmärkt bakbrandsskydd som säkerställer att ingen bakbrand kan ske in i pelletsförrådet. Dessutom garanterar de en omfattande manipulationssäkerhet och är utrustade med en stor, överskådlig display som möjliggör en enkel och intuitiv användning.

Vid eventuella störningar, till exempel brist på pellets, visas ett meddelande på displayen. Dessutom skickas en signal via en larmutgång. I kombination med JBR Wifi-regleringen kan användare eller installatörer till och med informeras via e-post om felet.

Innovativ buffertstyrning för maximal effektivitet

En av de framstående funktionerna hos ATMOS pelletbrännare är det integrerade buffertstyrningssystemet. Detta gör det möjligt att driva pannan effektivt beroende på temperaturerna i bufferten. Här används två givare som är placerade i buffertankens övre och nedre del. Så snart temperaturen sjunker under ett visst tröskelvärde startar brännaren automatiskt och värmer bufferten till önskad temperatur.

Börvärdena kan ställas in individuellt av användaren. Dessutom kan brännaren styra antingen pannans laddpump eller en extern solpump, vilket ger ytterligare effektivitet.

Enkelt underhåll och enkel användning

ATMOS pelletbrännare är konstruerade för att vara underhållsvänliga och erbjuder användaren en enkel och snabb rengöring. Tack vare den användarvänliga menystrukturen och den stora displayen är användningen lika enkel och intuitiv för installatörer som för anläggningsoperatörer. Flamövervakningen ger dessutom extra komfort och säkerhet under drift.

Utmärkt utrustning och tekniska höjdpunkter

Pelletbrännarna i ATMOS-serien utmärker sig med många funktioner och tekniska egenskaper som gör dem till en enastående produkt. Dessa inkluderar:

  • Hög driftsäkerhet
  • Bakbrandsskydd
  • Stor, överskådlig display
  • Intuitiv användning
  • Integrerat buffertstyrningssystem
  • Flamövervakning för optimal drift
  • Manipulationssäkerhet
  • Enkelt underhåll och rengöring

En pålitlig partner för hållbara värmelösningar

Med en ATMOS pelletbrännare väljer du en framtidssäker, energieffektiv och miljövänlig värmeteknik. Tack vare den höga kvaliteten, de innovativa funktionerna och användarvänligheten övertygar dessa brännare både privatpersoner och professionella installatörer. Genom det mångsidiga modellprogrammet finns det en passande lösning för varje panna, oavsett om det gäller ett privat hushåll eller större värmeprojekt.

Satsa på den beprövade kvaliteten och tekniska expertisen från ATMOS, en ledande tillverkare inom pellets- och vedförgasningsteknik, och upplev skillnaden när det gäller effektivitet och komfort.

Tekniska data:

 

Brännartyp   ATMOS A85
Nominell värmeeffekt i kW 89
minsta inställbara kontinuerliga drifteffekt i kW 27
maximal inställbar kontinuerlig drifteffekt i kW 89
föreskrivet bränsle   -"-
Elanslutning V/Hz 230/50
Elförbrukning vid start W 480
Elförbrukning i drift vid nominell effekt W 72
Elförbrukning i drift vid min. effekt i W 43
Antal glödspiraler st 2
programmerbara ställutgångar st 2
i stillestånd stängande luftspjäll st -
lämpliga pannmodeller   ATMOS P80
     
Menyspråk   -"-

 

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SKU: 20881977524

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4.7 ★★★★★
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Ryan
Battle Creek, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Lowell, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Grantham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Port Orchard, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
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Mike Athey
Grantham, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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