SKU: 29633837463

Serra Grande "Picanheira" brasilianisches Picanha Küchenmesser Kochmesser handgeschmiedet 20,3 cm Klinge + echt Leder Messerscheide

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Description

Serra Grande "Picanheira" brasilianisches Picanha Küchenmesser Kochmesser handgeschmiedet 20,3 cm Klinge + echt Leder MesserscheideLieferumfang: 1x Serra Grande "Picanheira" groes Picanhamesser Kchenmesser 3mm 8inch 20,3cm 1x Messerscheide Grtelholster aus echtem Rindsleder ( regionaler Aufzucht in Rio Grande do Sul ) 1x Noppenschaumstoffschachtel Produktbeschreibung: Ein herrliches Kchenmesser aus der hochwertigen Messerfertigung Serra Grande: Dieses handgefertigte Faca Picanheira, was bersetzt soviel bedeutet wie Messer das den Tafelspitz schneidet, ist das traditionelle

Lieferumfang:

- 1x Serra Grande "Picanheira" großes Picanhamesser Küchenmesser 3mm 8inch 20,3cm 

- 1x Messerscheide / Gürtelholster aus echtem Rindsleder ( regionaler Aufzucht in Rio Grande do Sul )

- 1x Noppenschaumstoffschachtel

Produktbeschreibung:

Ein herrliches Küchenmesser aus der hochwertigen Messerfertigung Serra Grande: Dieses handgefertigte Faca Picanheira, was übersetzt soviel bedeutet wie Messer das den Tafelspitz schneidet, ist das traditionelle Churrasco Messer der Köche in Südamerika. Die Köche schneiden das Fleisch dann direkt vom Spieß mit dem großen Messer auf die Teller der Gäste. Die Klingenlänge von 20,3 Zentimetern und die Klingenstärke von 3 Millimetern machen das Messer zur idealen Lösung beim Schneiden von Fleisch. Um höchsten Ansprüchen zu genügen, werden nur die besten Werkstoffe bei der Fertigung verwendet: Die Klinge besteht aus dem rostfreiem Schwedenstahl ( X46Cr13 / AISI 420 C ) der auch in der Solinger Messerfertigung benutzt wird. Dieser Edelstahl wird in der Fabrikation von Hand gehärtet und poliert, so daß eine edle und glänzende Optik entsteht. Der edle Griff wird aus dem Holz des Imbuia gefertigt, auch Pfefferbaum oder brasilianische Walnuß genannt. Das dunkelbraune Holz mit seiner kleinporigen Struktur weist dunkle Streifungen auf und wirkt optisch wie Nussbaumholz, obwohl es sich nicht um einen Nußbaum handelt. Es ist hart und langlebig, durch die sorgfältige Trocknung, Glättung und Politur überzeugt es mit einer wunderbaren Griffigkeit.

Jedes Produkt der Qualitätsmanufaktur Sera Grande ist handgefertigt und daher ein echtes Unikat. Daher kann es zu Abweichungen im Design des Messers und der Messerscheide kommen, ohne daß die Qualität oder Materialien abweichen.

Pflegehinweise:

Bitte lassen Sie dieses von Hand geschmiedete Messer nur von einem Profi schleifen.
Bitte waschen und trocknen Sie das Messer nach jedem Gebrauch gründlich ab.
Bitte waschen Sie das Messer nicht in der Spülmaschine.
Um den Griff vor "Versprödung" zu schützen, ölen Sie ihn bitte regelmäßig. Wir empfehlen lebensmittelechtes Leinöl.

Technische Daten:

Hersteller: Serra Grande
Herstellungsland: Brasilien
Klingenmaterial: AISI 420 C Edelstahl / X46Cr13
Griffmaterial: Ocotea porosa



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SKU: 29633837463

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carlos
Lake Worth, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
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rockspawner
Draper, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
New York, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Grantham, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Louisville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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