SKU: 32385529049

Makita DCL 181 FRGW Akku Staubsauger 18 V Weiß + 2x Akku 6,0 Ah + Ladegerät

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Description

Makita DCL 181 FRGW Akku Staubsauger 18 V Weiß + 2x Akku 6,0 Ah + LadegerätLieferumfang: 1x Makita DCL 181 Akku Staubsauger Wei 2x Makita BL 1860 B 18 V 6,0 Ah Akku 1x Makita DC 18 RC Ladegert ( 195584 2 ) Produktbeschreibung: Der Makita DCL181 erzeugt einen maximalen Unterdruck von 53 mbar. Wird nicht die volle Leistung bentigt, kann man in die untere Saugstufe schalten, wodurch sich die Leistungsaufnahme von 30 auf 11 W reduziert. Somit erhht sich die Laufzeit von 20 auf 40 Minuten im Falle eines BL1830B Akkus. Weitere

Lieferumfang:

- 1x Makita DCL 181 Akku Staubsauger Weiß 
- 2x Makita BL 1860 B 18 V 6,0 Ah Akku
- 1x Makita DC 18 RC Ladegerät ( 195584-2 )

Produktbeschreibung:

Der Makita DCL181 erzeugt einen maximalen Unterdruck von 53 mbar. Wird nicht die volle Leistung benötigt, kann man in die untere Saugstufe schalten, wodurch sich die Leistungsaufnahme von 30 auf 11 W reduziert. Somit erhöht sich die Laufzeit von 20 auf 40 Minuten im Falle eines BL1830B-Akkus. Weitere Vorteile des 1,2 kg schweren DCL181 sind der relativ große Staubbehälter mit einem Fassungsvermögen von 0,5 l und die integrierte LED-Arbeitsleuchte. Dazu gibt es ein 2-stufiges Textilfiltersystem. Dieses muss nicht ersetzt werden, sondern lässt sich einfach auswaschen. Es ist ein praktischer Akku-Staubsauger mit hoher Saugkraft. Da er keine externe Stromversorgung benötigt, bietet er sich neben der Bodenreinigung auch für die PKW-Innenraumreinigung oder den Camping-Bereich an. Makita ist ein führender Hersteller für Elektrowerkzeug, eine lange Tradition und ein riesiges 18V Akkusystem zeichnen das Unternehmen aus.

Technische Daten:

Hersteller: Makita
Herstellerbezeichnung: DCL 181
Betriebsart: Akku
Spannung: 18 V
Leistung 30 W
Farbe: Weiß 
Kapazität: 0,5 L
Luftvolumen: 1,4 m³/min
Max. Unterdruck: 53 mbar
Laufzeit 18 V / 5,0 Ah: 33 min
Behältervolumen Staub max.: 0,65 L
Gewicht inkl. Akku (EPTA): 1,2 - 1,4 kg
Produktabmessung (L x B x H): 476 x 114 x 152 mm
Schalldruckpegel (LpA): 72 dB(A)


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SKU: 32385529049

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Aurélien
Whiting, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Port Orchard, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Fort Morgan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
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ChargingBull
Houston, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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