SKU: 34116459536

Loctite EA 3421 - 200ml

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Description

Loctite EA 3421 - 200ml2K Epoxidkleber mit langer Verarbeitungszeit Loctite EA 3421 ist ein universelles zweikomponentiges Epoxidharz Konstruktionsklebstoff, das hohe Festigkeit und exzellente Feuchtigkeitsbestndigkeit bietet. Durch seine lange Verarbeitungszeit eignet es sich ideal zum Verkleben groer Flchen oder Bauteile, die przises Ausrichten erfordern. Das Produkt fllt Spalte bis 1 mm und ist fr viele Materialien wie Metall, Glas, Keramik, Holz und harte Kunststoffe

2K-Epoxidkleber mit langer Verarbeitungszeit

Loctite EA 3421 ist ein universelles zweikomponentiges Epoxidharz-Konstruktionsklebstoff, das hohe Festigkeit und exzellente Feuchtigkeitsbeständigkeit bietet. Durch seine lange Verarbeitungszeit eignet es sich ideal zum Verkleben großer Flächen oder Bauteile, die präzises Ausrichten erfordern. Das Produkt füllt Spalte bis 1 mm und ist für viele Materialien wie Metall, Glas, Keramik, Holz und harte Kunststoffe geeignet.

⏱️
180 Min.
Lange Topfzeit
🧩
Spaltfüllend
Bis 1 mm
💧
Feuchtigkeitsbeständig
Hohe Haltbarkeit

Eigenschaften & Vorteile

  • Lange Verarbeitungszeit – bis zu 180 Minuten
  • Hohe Festigkeit – Zugfestigkeit bis 28 N/mm²
  • Spaltfüllend – geeignet für unebene Flächen
  • Exzellente Feuchtigkeitsbeständigkeit – für Außenanwendungen
  • Universell einsetzbar – Metall, Glas, Keramik, Holz, harte Kunststoffe
Farbe Jantarfarben (klar)
Technologie 2K-Epoxid
Verarbeitungszeit 180 Minuten
Handfestigkeit ca. 240 Minuten
Vollständige Aushärtung 36 Stunden bei 22 °C
Zugfestigkeit 28 N/mm²
Druckfestigkeit 69 N/mm²
Härte Shore D 70–80
Bruchdehnung 6 %
Max. Spaltfüllung 1 mm
Viskosität 40 Pa·s (mittel)
Temperaturbereich -55 °C bis +100 °C
Mischungsverhältnis 1 : 1
SKU / IDH 2063252

🔧 Empfohlene Anwendungen

  • Großflächige Verklebungen mit langer Justierzeit
  • Kleben von Metall, Glas, Keramik, Holz und Kunststoffen
  • Verbindungen mit Spalten oder unebenen Oberflächen
  • Reparaturen im Maschinenbau und Bauwesen

💡 Produktvorteil

Loctite EA 3421 ist der universelle 2K-Epoxidkleber mit langer Verarbeitungszeit – perfekt für großflächige Verklebungen, präzise Montage und Anwendungen mit hoher Feuchtigkeitsbeständigkeit.

SKU / IDH: 2063252

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SKU: 34116459536

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4.6 ★★★★★
Based on 27 reviews
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A
Verified Purchase
Aurélien
Belleville, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Carnegie, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025

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