SKU: 40862753989

BMW 5er F11 LOWTEC Sportfedern Touring Heckantrieb (30|)

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Description

BMW 5er F11 LOWTEC Sportfedern Touring Heckantrieb (30|)Artikelnummer: 06375F Typ: Sportfedern Fahrzeugkompatibilitt Fahrzeugmodell: BMW 5er F11 Baujahr: 01. 2010 01. 2017 Motorvariante(n): 5K 518 528, exklusive 525d Antrieb: Heckantrieb Karosseriebau: Touring Tieferlegung VA 30 mm Tieferlegung HA Max. Achslast VA Nicht erforderlich Max. Achslast HA Nicht erforderlich CH Eignungserklrung im Lieferumfang enthalten vereinfacht die Eintragung im Fahrzeugausweis (max. 40 mm Tieferlegung) Informationen &

Artikelnummer: 06375F
Typ: Sportfedern

Fahrzeugkompatibilität

Fahrzeugmodell: BMW 5er F11
Baujahr: 01.2010 - 01.2017
Motorvariante(n): 5K 518-528, exklusive 525d
Antrieb: Heckantrieb
Karosseriebau: Touring

Tieferlegung VA 30 mm
Tieferlegung HA -
Max. Achslast VA Nicht erforderlich
Max. Achslast HA Nicht erforderlich
CH-Eignungserklärung im Lieferumfang enthalten – vereinfacht die Eintragung im Fahrzeugausweis (max. 40 mm Tieferlegung)

Informationen & Hinweise

  • Tieferlegungsfedern nur für die Vorderachse
  • Mit Niveauregulierung / Luftfederung: durch Einstellung kann hinten tiefergelegt werden
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SKU: 40862753989

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4.1 ★★★★★
Based on 8 reviews
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Product Reviews
J
Justin Horner
Belleville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Dallas, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Boise, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
West Palm Beach, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
San Leandro, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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