SKU: 50244413222

Pro-Serie | Standbein-Set | Aluminium | 5-fach höhenverstellbar | 2 Stück

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Description

Pro-Serie | Standbein-Set | Aluminium | 5-fach höhenverstellbar | 2 StückStandbein Set fr Tafeln der Pro Serie Das 2 teilige Standbein Set fr Tafeln der Pro Serie ist 5 fach hhenverstellbar. Der Abstand zwischen den einzelnen Stufen betrgt zehn Zentimeter. Passend fr Moderationstafeln der Masse 120x150 cm. Zur Befestigung einer Tafel an den Standbeinen ist das 4 teilige Adapter Set ntig. Das Pro System ein Konzept, viele Mglichkeiten Befestigungsmglichkeiten der System Tafeln: Der Systemrahmen der Pro Serie erlaubt es, das

Standbein-Set für Tafeln der Pro-Serie

Das 2-teilige Standbein-Set für Tafeln der Pro-Serie ist 5-fach höhenverstellbar. Der Abstand zwischen den einzelnen Stufen beträgt zehn Zentimeter. Passend für Moderationstafeln der Masse 120x150 cm.

Zur Befestigung einer Tafel an den Standbeinen ist das 4-teilige Adapter-Set nötig.




Das Pro-System – ein Konzept, viele Möglichkeiten

Befestigungsmöglichkeiten der System-Tafeln:

Der Systemrahmen der Pro-Serie erlaubt es, das Whiteboard auf unterschiedlichste Weise zu nutzen.

• Wandschienensystem

Mithilfe des Wandschienensystems können mehrere Tafeln der Pro-Serie nebeneinander gehängt und verschoben werden.

• Konferenzschienensystem

Zur Nutzung des Konferenzschienensystems werden die einzelnen Tafeln um ein Gleiter-Set erweitert. Mit dieser Doppelschiene können die Systemboards auch aneinander vorbeigeschoben werden.

• Stellwand-Säulen und Standbeine

Mit Stellwandsäulen wie dem Standardfuss, dem Tellerfuss oder dem höhenverstellbaren Standbein-Set lassen sich die Tafeln frei im Raum aufstellen oder miteinander verbinden. So lassen sich Moderationstafeln, Moderationswände oder Stellwände individuell zusammenstellen. Zur Befestigung der Boards an den Säulen oder Standbeinen wird ein Adapter-Set benötigt.

• Mobile Stative

Ein Stativ mit Rollen verleiht Whiteboards, Filztafeln oder Projektionswänden ein Höchstmass an Mobilität. Tafeln können auf diese Weise leicht transportiert und beispielsweise in unterschiedlichen Räumen genutzt werden.


Zubehör – Individuelle Lösungen für individuelle Bedürfnisse

Der Systemrahmen dient nicht nur der Befestigung der Tafeln an den verschiedenen Haltesystemen. Er ermöglicht auch die Erweiterung der Boards um nützliches Zubehör in Konferenzräumen…

• Beamerhalterung

Sinnvolle Zusatzausstattung insbesondere bei Projektionstafeln. Die Beamerhalterung eignet sich speziell zur Aufnahme von Kurzdistanzbeamern.

• Flipchart-Blockhalter

Der Flipchart-Blockhalter ermöglicht die Befestigung von Flipchart-Papier und macht beispielsweise aus einem System-Whiteboard ein vollwertiges Flipchart.

• Rolloleinwände

Rolloleinwände können in Verbindung mit einem Konferenzschienensystem zum Einsatz kommen. Die Leinwände werden einfach an der Schiene befestigt und bei Bedarf ausgerollt.

• Kabel- und Werbebannerclips

Die Clips können sowohl zur Aufhängung von Werbebannern an den Tafeln als auch zur ordentlichen Verlegung von Kabeln – beispielsweise eines Beamers – genutzt werden.

Standbein-Set – Produkteigenschaften:

  • Höhe: ca. 190 cm
  • Menge: 2 Stück
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SKU: 50244413222

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4.7 ★★★★★
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B
Verified Purchase
bOB wALTERS
Waukegan, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
D
Verified Purchase
David Taylor
Lexington, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
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L. Hall
Fort Morgan, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Belleville, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Grantham, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019

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