SKU: 56103069965

lenzuolo sopra in tinta unita fumo singolo

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Description

lenzuolo sopra in tinta unita fumo singoloEinfarbiges Deckblatt . Dieses einfarbige Laken wurde vollstndig in Italien entworfen, montiert und genht und besteht aus Baumwolle mit prziser Verarbeitung und Veredelung, die das Bgeln erleichtert. All diese Eigenschaften machen diese Platten zu einem Produkt, das wegen seiner Eleganz und Schlichtheit sehr gefragt ist. Die Farben wurden getestet, um langem Waschen zu widerstehen, whrend die Farben leuchtend bleiben. TECHNISCHE EIGENSCHAFTEN

Einfarbiges Deckblatt . Dieses einfarbige Laken wurde vollständig in Italien entworfen, montiert und genäht und besteht aus Baumwolle mit präziser Verarbeitung und Veredelung, die das Bügeln erleichtert. All diese Eigenschaften machen diese Platten zu einem Produkt, das wegen seiner Eleganz und Schlichtheit sehr gefragt ist. Die Farben wurden getestet, um langem Waschen zu widerstehen, während die Farben leuchtend bleiben.

TECHNISCHE EIGENSCHAFTEN
- Einfarbige Oberlaken Mit 5 cm hohem Saum mit Doppelnähten
- Stoff: 100 % superweiche Baumwolle
- Farben: einfarbig mit einfarbigen Farben nach zahlreichen Wäschen
- Verarbeitung: Eingefasst mit Doppelnähten für eine höhere Reißfestigkeit
- Verpackung: verpackt in Kristallumschlag mit beschreibendem Jumper
- Produkt: vollständig in ITALIEN entworfen, montiert und genäht
- Maschinenwäsche bei 40 Grad, nicht bleichen, bei mittlerer Temperatur bügeln, nicht chemisch reinigen

Maße:
- Einzelbett: 155 x 300 cm
- 1,5 Quadrat: 185 x 300 cm
- Doppelzimmer: 250 x 300 cm
- Maxy Doppelzimmer: 270 x 300 cm

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SKU: 56103069965

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4.4 ★★★★★
Based on 19 reviews
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Product Reviews
S
Verified Purchase
Scrawller on da Waller
Massapequa, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Cuba, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Omaha, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Carnegie, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Louisville, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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