SKU: 58533204845

Philips Evnia 8000 32M2N8900 - OLED-Monitor - Gaming - 81.3 cm (32")

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Description

Philips Evnia 8000 32M2N8900 - OLED-Monitor - Gaming - 81.3 cm (32")Produktbeschreibung : Philips Evnia 8000 32M2N8900 OLED Monitor 4K 81. 3 cm (32") HDR Gertetyp : OLED Monitor 81. 3 cm (32") Energielabel QR Code URL : Https: eprel. ec. europa. eu qr 2027103 Energie Effizienzklasse : Klasse G Leistungsaufnahme im Ein Zustand : 55 W Adaptive Sync Technologie : AMD Adaptive Sync Leistungsmerkmale : KVM Switch, USB 3. 2 Hub, USB PD 65 watt Seitenverhltnis : 16: 9 Native Auflsung : 4K 3840 x 2160 bei 240 Hz Pixelpitch :

Produktbeschreibung : Philips Evnia 8000 32M2N8900 - OLED-Monitor - 4K - 81.3 cm (32") - HDR
Gerätetyp : OLED-Monitor - 81.3 cm (32")
Energielabel QR-Code URL : Https://eprel.ec.europa.eu/qr/2027103
Energie Effizienzklasse : Klasse G
Leistungsaufnahme im Ein-Zustand : 55 W
Adaptive-Sync Technologie : AMD Adaptive-Sync
Leistungsmerkmale : KVM-Switch, USB 3.2 Hub, USB PD 65 watt
Seitenverhältnis : 16:9
Native Auflösung : 4K 3840 x 2160 bei 240 Hz
Pixelpitch : 0.1814 mm
Helligkeit : 1000 cd/m²
Kontrast : 1500000:1
HDR-fähig : DisplayHDR 400 True Black
Reaktionszeit : 0,03 ms (grau-zu-grau)
Gaming : Ja
Farbunterstützung : 1,07 Mrd. Farben
Farbraum : 99% DCI-P3 (CIE 1976), 120% NTSC (CIE 1976), 118% Adobe RGB (CIE 1976 area percentage), 147.6% sRGB (CIE 1931 area percentage)
Eingangsanschlüsse : 2xHDMI, DisplayPort, USB-C
Einstellungen der Anzeigeposition : Höhe, Drehung, Neigung
Bildschirmbeschichtung : Entspiegelt, 2H Hard Coating
Spannung : Wechselstrom 100-240 V (50/60 Hz)
Farbe : Weiß
Abmessungen (Breite x Tiefe x Höhe) - mit Standfuß (höchste Position) : 71.7 cm x 20 cm x 57.2 cm
Gewicht : 9.65 kg
Kennzeichnung : HDCP 1.4, HDCP 2.2, HDCP 2.3, Plug and Play, DDC/CI, RoHS, Quecksilberfrei, PVC-free, BFR-frei, CB, FCC Klasse B bescheinigt, ICES-003, CU-EAC, EAEU RoHS, TUV/ISO 9241-307, TUV Bauart, cETLus
Shipping Notes
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SKU: 58533204845

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W
Dallas, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
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Reviewed in the United States on February 1, 1999
D
Verified Purchase
david shen
Natrona Heights, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 30, 2022
M
Mike Reed
New York, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
C
Verified Purchase
cybereality
Omaha, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Verified Purchase
Dr. Glen V
Los Angeles, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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