SKU: 65932266271

C2316 K SKF

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Description

C2316 K SKFTechnische Basisdaten ueres Breitenma: 58 mm ueres Breitenma: B: 58 mm Ermdungsgrenzbelastung: 60 kN Gewicht: 6087 Gramm Grenzdrehzahl: 4 500 r min Hersteller: SKF Innendurchmesser: 80 mm Innenlagerluftfaktor: k2: 0. 101 Kantenabstand: r12: min. 2. 1 mm Referenzdrehzahl: 3 400 r min Schiefstellungsfaktor: k1: 0. 107 Erweiterte technische Daten 58 mm ueres Breitenma A negative value for Ca is theoretical. Anzahl der Reihen 1 ueres Breitenma 58 mm

Technische Basisdaten

Äußeres Breitenmaß: 58 mm
Äußeres Breitenmaß: B: 58 mm
Ermüdungsgrenzbelastung: 60 kN
Gewicht: 6087 Gramm
Grenzdrehzahl: 4 500 r/min
Hersteller: SKF
Innendurchmesser: 80 mm
Innenlagerluftfaktor: k2: 0.101
Kantenabstand: r12: min.2.1 mm
Referenzdrehzahl: 3 400 r/min
Schiefstellungsfaktor: k1: 0.107


Erweiterte technische Daten

58 mm Äußeres Breitenmaß
A negative value for Ca is theoretical.
Anzahl der Reihen 1
Äußeres Breitenmaß 58 mm
Dynamische Tragzahl 510 kN
Dynamische Tragzahl: 510 kN
Einzelgewicht 6.09 kg
Grenzdrehzahl 4 500 r/min
Nachschmierfunktion Ohne
Referenzdrehzahl 3 400 r/min
Statische Tragzahl 550 kN
Statische Tragzahl: 550 kN
UNSPSC-Code 31171505
Zulässige axiale Verschiebbarkeit: max.10.1 mm
eClass-Code 23-05-09-13
max.10.1 mm Zulässige axiale Verschiebbarkeit
max.2 mm Radius der Rundung
min.2.1 mm Kantenabstand
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SKU: 65932266271

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4.8 ★★★★★
Based on 15 reviews
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Product Reviews
J
Justin Horner
Lowell, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Lake Worth, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Chelsea, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Massapequa, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
Y
Yumin
Natrona Heights, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024

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