SKU: 72872286799

Stark Böschungsmulcher 160 KDL Auslegmulcher

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Description

Stark Böschungsmulcher 160 KDL AuslegmulcherWenn groe Flchen, lange Bschungen oder stark verwachsene Grben anstehen, brauchst Du ein Mulchgert mit echter Substanz. Der Stark Mulcher KDL 160 ist ein schwerer, professioneller Bschungs und Auslegemulcher, der auf hohe Leistung, maximale Reichweite und kompromisslose Stabilitt ausgelegt ist. Mit 1,60 m Arbeitsbreite, massiver Bauweise und kraftvollen Hammerschlegeln ist dieser Mulcher ideal fr Traktoren ab 60 PS. Ob in der Landwirtschaft, im

Wenn große Flächen, lange Böschungen oder stark verwachsene Gräben anstehen, brauchst Du ein Mulchgerät mit echter Substanz. Der Stark Mulcher KDL 160 ist ein schwerer, professioneller Böschungs- und Auslegemulcher, der auf hohe Leistung, maximale Reichweite und kompromisslose Stabilität ausgelegt ist.

Mit 1,60 m Arbeitsbreite, massiver Bauweise und kraftvollen Hammerschlegeln ist dieser Mulcher ideal für Traktoren ab 60 PS. Ob in der Landwirtschaft, im kommunalen Bereich oder im Lohnunternehmen – hier bekommst Du ein Gerät, das auch bei intensiver Nutzung zuverlässig durchzieht.

 

Produkthighlights

  • 1,60 m Arbeitsbreite – hohe Flächenleistung bei langen Böschungen und Feldrändern
  • 22 Hammerschlegel à 740 g – starke Zerkleinerung selbst bei verholztem Aufwuchs
  • Schwenkbereich 90° nach oben und 60° nach unten – ideal für Hecken, Gräben und Hanglagen
  • Seitliche Auslage bis 2,20 m – große Reichweite für schwer zugängliche Bereiche
  • Integrierter Anfahrschutz – schützt das Gerät bei Kontakt mit festen Hindernissen

Produktinformation

Der Stark KDL 160 ist mit einem hochwertigen Freilaufgetriebe für 540 U/min Zapfwelle ausgestattet. Die Kraftübertragung erfolgt über drei robuste Keilriemen, die auch bei hoher Belastung zuverlässig arbeiten. Die 127 mm starke Rotorwelle läuft auf hochwertigen SKF Lagern und ist optimal abgedichtet – für lange Standzeiten auch unter staubigen und anspruchsvollen Bedingungen.

Die 22 Hammerschlegel aus Stahlguss mit jeweils 740 g Gewicht sorgen für enorme Schlagkraft. In Kombination mit der massiven Gegenschneide wird das Mulchgut intensiv zerkleinert. Selbst grobe Pflanzenreste werden sauber gehäckselt und verrotten schneller. Die Schnitthöhe stellst Du präzise über die höhenverstellbare Nachlaufwalze mit 156 mm Durchmesser und die stabilen Gleitkufen ein.

Dank des stabilen Parallelogramm-Auslegers aus dickwandigem Kastenmaterial lässt sich der Mulchkörper stufenlos von 1,02 m bis 2,20 m rechts neben die Traktormitte ausfahren. Dabei bleibt die 1,88 m breite Mäheinheit stets quer zum Traktor ausgerichtet. Zwei starke Hydraulikzylinder steuern seitliche Auslage und Schwenkbewegung. Für den Betrieb benötigst Du zwei doppeltwirkende Steuergeräte, davon eines mit Schwimmstellung. Der integrierte Anfahrschutz mit Splintbolzen sichert das Gerät im Transport und schützt es im Arbeitseinsatz zuverlässig vor schweren Schäden.

Technische Daten

Arbeitsbreite: 1,60 m
Gesamtgewicht: 580 kg
Kraftbedarf: ab 60 PS
Zapfwellendrehzahl: 540 U/min
Aufnahme: Kat. 1 & 2
Schlegelanzahl: 22 Stück
Schlegelgewicht: 740 g je Schlegel
Riemenantrieb: 3 Keilriemen
Rotorwellendurchmesser: 127 mm
Neigungswinkel: 60° unten / 90° oben
Seitliche Auslage: 1,02 m – 2,20 m ab Traktormitte
Gesamtbreite Mähbalken: 1,88 m
Gerätetiefe: 1,40 m
Rahmenhöhe ohne Getriebe: 450 mm
Nachlaufwalzendurchmesser: 156 mm
Gegenschneide: 1 Stück
Hydraulikanschlüsse: 2 doppeltwirkend (1x Schwimmstellung erforderlich)
Rahmenstärke: 5 mm
Gelenkwelle: inklusive
Speditionsmaß (L/B/H): 2,05 / 1,00 / 0,90 m
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SKU: 72872286799

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B
Blake Lynch
Bozeman, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Lexington, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Lowell, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Alexandria, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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