SKU: 93043676127

Makita DTD 156 SFK Akku Schlagschrauber 18V 155Nm 1/4" + 1x Akku 3,0Ah + Ladegerät + 100 tlg. Bit Bohrer Set + Koffer

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Description

Makita DTD 156 SFK Akku Schlagschrauber 18V 155Nm 1/4" + 1x Akku 3,0Ah + Ladegerät + 100 tlg. Bit Bohrer Set + KofferLieferumfang: 1x Makita DTD156 Akku Schlagschrauber 1x BL 1830 B Akku mit 3, 0 Ah 18 V und LED Ladestandsanzeige 1x Makita Ladegert DC 18 SD 7. 2V 18V fr Li Ion & Ni MH AKKU 1x Makita Transportkoffer 2x Lochsge (32mm & 38mm) 4x Schlitz (4, 4,5, 5 und 7 mm) 1x Senker 1x Lochsgedorn 1x Lochsgeadapter 3x Steckschlsseleinsatz (6, 8, 10 mm) 6x Metallbohrer (2, 2x 3, 4, 5, 6 mm) 7x Holzbohrer (2x 3, 4, 2x 5, 6, 8 mm) 4x Steinbohrer (2x6, 7, 8 mm) 1x

Lieferumfang:

- 1x Makita DTD156 Akku-Schlagschrauber
- 1x BL 1830 B Akku mit 3, 0 Ah - 18 V und LED Ladestandsanzeige
- 1x Makita Ladegerät DC 18 SD 7.2V - 18V für Li-Ion & Ni-MH AKKU
- 1x Makita Transportkoffer
- 2x Lochsäge (32mm & 38mm)
- 4x Schlitz (4, 4,5, 5 und 7 mm)
- 1x Senker
- 1x Lochsägedorn
- 1x Lochsägeadapter
- 3x Steckschlüsseleinsatz (6, 8, 10 mm)
- 6x Metallbohrer (2, 2x 3, 4, 5, 6 mm)
- 7x Holzbohrer (2x 3, 4, 2x 5, 6, 8 mm)
- 4x Steinbohrer (2x6, 7, 8 mm)
- 1x Senkbohrer
- 2x Holzflachbohrer (12, 16 mm)
- 1x Magnetischer Bithalter
- 12x 50mm Schrauberbits (PZ1, 3x PZ2, PZ3, PH1, 3x PH2, PH3, T20, T30)
- 36x 25mm Schrauberbits (2x PH1, 3x PH2, 2x PH3, 2x PZ1, 11x PZ2, 2x PZ3, T10,T15,T20,T25,T30,T40, H4, H5, H6, H7mm, SL4, SL4,5, SL5, SL7)
- 1x Tic-Tac-Dose mit 25x 25mm Bits PZ2

Produktbeschreibung:

Der Akku-Schlagschrauber ist für das Eindrehen von Schrauben in Holz, Metall und Kunststoff vorgesehen. Der Schlagschrauber überzeugt durch seine ergonomische und kompakte Bauweise. Mit der 1/4"-Innensechskant Werkzeugaufnahme lassen sich verschiedene Aufsätze schnell und einfach auswechseln. Das Werkzeug schaltet sich während des Betriebs automatisch ab, wenn Werkzeug und/oder Akku überlastet sind bzw. die Akku-Restkapazität niedrig ist. Dies hilft die Akku-Lebensdauer zu verlängern. Der ergonomische Griff mit weichem Belag ermöglicht einen hohen Arbeitskomfort beim Arbeiten mit diesem Elektrowerkzeug. Das Aluminium-Getriebegehäuse mit Schutzschicht macht den Schlagschrauber robust und sorgt für  maximale Widerstandsfähigkeit. Die Einstellung des Links- /Rechtslauf geht leicht von der Hand dank des integrierten Schiebeschalters im Handgriff. Die kraftvolle LED Doppel-Beleuchtung macht auch Arbeiten an weniger gut ausgeleuchteten Stellen problemlos möglich. Das im Lieferumfang 100 teilige Bit und Bohrer Set ist gut sortiert und enthält die gängigsten Bits und Bohrer. Durch den mitgelieferten Akku und das Ladegerät ist ein sofortiger Einsatz kein Problem. Makita ist ein führender Hersteller von Elektrowerkzeugen, dass Set und die gut durchdachte Zusammensetzung


Technische Daten:

Akkuspannung: 18 V
Drehmoment hart: 155 Nm
Werkzeugaufnahme: 1/4"-Innensechskant
Max. Leerlaufdrehzahl: 0-2500 UpM
Max. Leerlaufschlagzahl: 0-3000 min-1 
Maschinenschrauben: M4-M8
Hochfeste Schrauben: M5-M12
Standardschrauben: M5-M14
Blechschrauben Grobgewinde (Länge): 22-125 mm
Nettogewicht: 1,3-1,6 kg
Schalldruckpegel: 92 dB (A)
Schallleistungspegel: 103 dB (A)
Unsicherheit (K): 3 dB (A)
Vibrationsemissionswert: 10 m/s²
Unsicherheit (K): 1.5 m/s²


Bei gewerblicher Nutzung beachten Sie bitte die Bauvorschriften!

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SKU: 93043676127

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4.7 ★★★★★
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Thomas J. Shandorf
Whiting, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Port Orchard, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Lowell, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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