SKU: 19084652487

HIRSCHMANN TEST AND MEASUREMENT 930061100 Banana Test Connector, 4mm, Plug, Cable Mount, 30 A, 60 V, Nickel Plated Contacts, Black

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Description

HIRSCHMANN TEST AND MEASUREMENT 930061100 Banana Test Connector, 4mm, Plug, Cable Mount, 30 A, 60 V, Nickel Plated Contacts, BlackThis is a Banana Test Connector, 4mm, Plug, Cable Mount, 30 A, 60 V, Nickel Plated Contacts, Black product from HIRSCHMANN TEST AND MEASUREMENT with the model number 930061100Product details Contact Plating Nickel Plated Contacts Gender Plug Current Rating 30A Product Range Contact Material Brass Contact Termination Type Solder Voltage Rating 60V Connector Mounting Cable Mount Connector Colour Black Other details Brand HIRSCHMANN TEST AND MEASUREMENT

This is a Banana Test Connector, 4mm, Plug, Cable Mount, 30 A, 60 V, Nickel Plated Contacts, Black product from HIRSCHMANN TEST AND MEASUREMENT with the model number 930061100

Product details

Contact Plating Nickel Plated Contacts
Gender Plug
Current Rating 30A
Product Range -
Contact Material Brass
Contact Termination Type Solder
Voltage Rating 60V
Connector Mounting Cable Mount
Connector Colour Black

Other details

Brand HIRSCHMANN TEST AND MEASUREMENT
Part Number 930061100
Quantity Pack of 5
Technical Data Sheet EN

All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them. Image is for illustrative purposes only. Please refer to product description.

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SKU: 19084652487

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4.4 ★★★★★
Based on 6 reviews
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A
Verified Purchase
Aurélien
Birmingham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Whiting, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Houston, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
New York, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Grantham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025

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