SKU: 26522001069

8" Parallelogram Jointer with ArmorGlide - Helical Cutterhead - 2 HP 1 PH 230V - PJ-882HHT

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Description

8" Parallelogram Jointer with ArmorGlide - Helical Cutterhead - 2 HP 1 PH 230V - PJ-882HHT8" Jointer 2 HP 1 PH 230V HH, ArmorGlide PJ 882HHT, now features ArmorGlide Technology that is low friction and rust resistant, the Powermatic PJ 882HHT 8" Parallelogram Jointer offers performance and value in a machine loaded with features. The cutterhead is a helical design with 54 four sided knife inserts these produce a superior finish and much quieter operation than conventional cutterheads, and the inserts do not require adjustment once

8" Jointer 2 HP 1 PH 230V HH, ArmorGlide - PJ-882HHT, now features ArmorGlide Technology that is low-friction and rust-resistant, the Powermatic PJ-882HHT 8" Parallelogram Jointer offers performance and value in a machine loaded with features. The cutterhead is a helical design with 54 four sided knife inserts – these produce a superior finish and much quieter operation than conventional cutterheads, and the inserts do not require adjustment once installed. The Jointer has an extra long 82” bed for better work support and is equipped with an innovative single handwheel design that tilts the fence in and out with positive stops at +/-45 and 90 degrees. A non-mar insert in the fence contacts the table to avoid scratching the surface during adjustments. The parallelogram design keeps the table in close proximity to the cutterhead for improved finish and allows for a fast depth of cut adjustment. This design also insures the table remains perfectly parallel, even after years of heavy use. The 2HP motor is totally enclosed in a heavy steel stand, providing plenty of power and stability for the most demanding jobs.


Features:



  • ArmorGlide Technology is a low-friction, industrial-grade coating on the work surface
  • Rust resistant
  • Less maintenance
  • More control
  • High-mount switch for operator convenience
  • Large 8" x 82" precision ground cast iron table surface for heavy-duty work
  • Parallelogram design allows for easy and accurate adjustment of tables
  • Parallelogram design for close table-to-cutterhead proximity and fast depth of cut adjustments
  • Patented handwheel with worm gear system for precise fence tilting
  • Helical Head


Specifications:



  • Product: 8" Jointer
  • Type: Helical Head with 54 - 4 sided inserts
  • Style: Floor Standing Model
  • Motor Power: 2 HP
  • Motor Phase: Single 1 PH
  • Voltage: 230V
  • Cycle: 60 Hz
  • Amps: 9A
  • Cutterhead Speed: 7000 RPM
  • Cutterhead Diameter: 3-1/16"
  • Cutting Capacity (W x D): 8" x 1/2"
  • Number of Inserts: 54 - 4 sided
  • Jointer Table Size (L x H):
  • Dust Collection Minimum CFM Required: 450
  • Dust Collection Port: 4"
  • Infeed Table Length: 44"
  • Recommended Circuit Size: 20A
  • Net Weight: 610 lbs.
  • Ship Weight: 744 lbs.

What's Included:

  • (1) Powermatic - 8" Parallelogram Jointer with ArmorGlide - Helical Cutterhead - 2 HP 1 PH 230V - PJ-882HHT


Shipping / Billing Information

All shipments must be inspected and any damage reported within 3 days of receipt.
Address corrections and cancellations may not be possible once order is submitted. Requested changes may incur additional charges.
This product ships direct from the manufacturer:

  • Your order will ship in 4 -7 approximately business days.
  • This product is considered special order. Your account will be charged when you place your order.
  • Express or overnight shipping is not available for this product.
  • Ships by Ground to the 48 contiguous states. Cannot ship to Alaska, Hawaii, PO Boxes, APOs, US Territories, Canada or other foreign countries.

Return Information

All returns must be pre-approved. Any non-warranty returns must be unused and in original packaging. A 25% restock fee will apply. Customer pays return freight. Please call our Customer Service Dept. at 1-800-535-4482 with any return questions.

Warranty Information

Because this item is purchased and shipped directly from the manufacturer, their warranty supersedes any offered by Woodcraft.

Shipping Notes
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Exchange/Return Notes
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SKU: 26522001069

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Draper, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Draper, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lake Worth, US
★★★★★ 5
Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Massapequa, US
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