SKU: 29881502414

Fallout: Factions - Core Rulebook

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Fallout: Factions - Core RulebookSKIRMISH WARGAMING IN THE FALLOUT WASTELAND One of the core truths of the Wasteland is that everyone wants their cut, and theyll do whatever they have to in order to get it. Most who try end up face down in a crater somewhere, not a thing to their namebarring the bullet in their back. You want to make it anywhere out there, you need more than just a dream: you need the right people at your back so that they can take the bullets for you. Between the

SKIRMISH WARGAMING IN THE FALLOUT WASTELAND

“One of the core truths of the Wasteland is that everyone wants their cut, and they’ll do whatever they have to in order to get it. Most who try end up face-down in a crater somewhere, not a thing to their name–barring the bullet in their back. You want to make it anywhere out there, you need more than just a dream: you need the right people at your back so that they can take the bullets for you. Between the Brotherhood, the Super Mutants, the Raiders, and even those well-meaning few who think their way of living is the only right one, there’s plenty of competition for that cut of the world. So, you’d better be the best of the best, or else this place will chew you up and spit you right back out again.”

WHAT’S IN THE CORE RULEBOOK?

This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way.

The 112-page full-colour hardcover Fallout: Factions Core Rulebook features:

  • Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions.
  • Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame.
  • Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting.
  • The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story.
  • Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!

WHAT IS FALLOUT: FACTIONS?

Fallout: Factions is a skirmish-level wargame for two players, where you take control of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants – all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate Campaign system.

On the tabletop, players control a unique group of miniatures, representing a core Faction from the Fallout universe, and bring them to battle the crews of other players in a fast-paced, dice-hurling, action-packed skirmish wargame – where every action can have long-lasting consequences.

Grow your unique Leaders and Champions into veritable Legends of the Wasteland, or hire on renowned and recognisable characters to tame the battlefield; use every dirty trick you can to make sure that, when the sun sets on the rad-blasted landscape, it’s setting with you standing tall.

Played over a 2x3 ft. battlefield, Factions promises quick and engaging gameplay, where no two fights ever turn out the same way. With a host of free online content to supplement and expand your games, the possibilities – and perils – are endless.

© 2025 Bethesda Softworks LLC., a ZeniMax Media company. FALLOUT, BETHESDA and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.

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SKU: 29881502414

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Peter
Houston, US
★★★★★ 5
CODE is the book you should get.
Format: Paperback
The best book to enter the field. Grateful that Charles Petzold decided to write it, even happier this was one of the first books I picked up. Recommend to everyone wanting to become a programmer, or just interested in computers.
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Reviewed in the United States on January 12, 2026
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Michael Donoghue
Battle Creek, US
★★★★★ 5
If you only buy one technical computer book, this is it
Format: Paperback
Disclaimer: I owned the first edition for years and read it a dozen times, mainly for pleasure since it’s not only informative but also just enjoyable to read. I’m a professional software architect and have dozens of textbooks on computer science and engineering so I’ve been around the block. This is the kind of book I would buy all for all my friends (if I had more than a couple) and family members (if they were even slightly into computers, which they aren’t sadly). Petzold does an exceptional job at describing digital logic and guides you through building a conceptual CPU from very first principles. I think his bottom up approach is the way to go and has helped me understand complex topics in an extremely simple way. When I’m not reading fiction, this is my go to bedtime reading. The second edition has about 100 more pages than the first and some content has been completely reworked and it’s great. If you ever had even a passing interest in knowing how computers work at a very fundamental level, get this book!
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Reviewed in the United States on January 31, 2023
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Yura
Cuba, US
★★★★★ 4
First programmer?
Format: Paperback
As an ardent reader of the past 1st edition, I was fairly excited to get the latest version. That is, until I encountered the history chapter of the new edition. For one thing, what I do NOT understand in this second edition is the newly added description of August Ada Byron (countless of Lovelace). The author claims it was Babbage who was the first programmer to design the engines, not Ada. I am not trying to start a futile argument here about who has more or fewer contributions, etc. What I am trying to assert here is that it is undisputed that Ada (unless the new evidence arises) left *the very first demonstration* of what this seemingly imaginary machine, which didn't even physically exist, was capable of through her program. Because Babbage designed the engine itself, that doesn't automatically put him in the position of a programmer (despite Babbage being a brilliant engineer/scientist and may have had a simple or detailed program in his mind). However, it was Ada who gave a definite touch to programming concepts that ultimately led to modern-day programming. Ada deserves more recognition than a mere "tutorial writer," and she is certainly entitled to the title she deserves. Other than that, like the previous edition, this book is a must-read for people who are from related/unrelated fields. I always loved the 1st edition, and I would do too with the 2nd. Still, I think history should always be approached with more care, particularly if matters have potential controversies.
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Reviewed in the United States on January 6, 2023
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Ben Fleury
Omaha, US
★★★★★ 5
One of the few books worth your time
Format: Paperback
If you want to learn computers, start here. Learning from a historical perspective removes complexity of trying to start with say GPUs - you learn just like computer engineers did, incrementally.
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Reviewed in the United States on April 27, 2026
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Kevin
New York, US
★★★★★ 5
An absolutely brilliant book
Format: Paperback
This is an amazing book for the right kind of reader. It's a lot like Euclid's Elements but for computers as it leads the reader through designing a computer from first principles and builds to the point of creating software and adding peripherals. It's an amazingly clear but slightly challenging read. I have given this book as a gift many many times. It's an absolute classic in my opinion.
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Reviewed in the United States on March 19, 2025

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