SKU: 35696525462

23 GESTALT X10 MD

Sale price$595.22 Regular price$661.36
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Description

23 GESTALT X10 MDADVENTURE ON AND OFF ROAD RIDING LONG DISTANCE COMMUTING GRAVEL RIDING The Gestalt X is our hard charging, rough and rowdy take on what gravel and adventure bikes can do. Break off the fire road, down the singletrack and charge further and faster than ever before. All while keeping the versatility, challenge and fun of a bike with drop handlebars. The Gestalt X is built with a longer than the usual wheelbase, slack like your mountain bike head angle,

ADVENTURE ON AND OFF-ROAD RIDING

LONG DISTANCE COMMUTING

GRAVEL RIDING

The Gestalt X is our hard-charging, rough-and-rowdy take on what gravel and adventure bikes can do. Break off the fire road, down the singletrack and charge further and faster than ever before. All while keeping the versatility, challenge and fun of a bike with drop handlebars.

The Gestalt X is built with a longer-than-the-usual wheelbase, slack-like-your-mountain-bike head angle, low-slung frame, wide bars, short stem, big and chunky tires with room for up to 50mm on 700c or 54mm with a 650b wheelset.

The Gestalt X10 means extra fun at an extra awesome price. Pick one up and you’ll be riding our MTB-inspired, Series 3 aluminum Gestalt X frame and a whole heap of tough and capable kit, including a 10-speed microSHIFT groupset, cushy and grippy 44mm wide Vee Tire Co tires, Tektro disc brakes and plenty of kick-ass Marin components.

Please note - specifications & price subject to change without prior notice.

01. FRAME Series 3 Beyond Road, 6061 Aluminum, Tapered Head Tube, Relieved BB, Internal Cable Routing, Mudguard and Rack Mounts, Flat Mount Disc, 142x12mm Thru-Axle
02. FORK Marin Full Carbon w/ Tapered Steerer, 12mm Thru-Axle, Flat-Mount Disc, Fender Eyelets
03. RIMS Marin Aluminum Double Wall, 19mm Inner, 24mm Tall, Disc Specific
04. HUB REAR Forged Aluminum Alloy, Disc, 32H
05. HUB FRONT Forged Aluminum Alloy, Disc, 32H
06. SPOKES 14g Black Stainless Steel
07. TIRES Schwalbe G-One Overland, 700Cx45mm
08. DERAILLEUR REAR MicroSHIFT Advent X 10-Speed Wide-Range
09. DERAILLEUR FRONT -
10. SHIFT LEVER MicroSHIFT Advent X 10-Speed
11. CRANKSET Forged Alloy 1x10, Hollow CrMo Spindle, Narrow Wide 42T
12. BOTTOM BRACKET External Sealed Cartridge Bearings
13. CHAIN KMC X10
14. CASSETTE SunRace 10-Speed, 11-51T
15. BRAKES FRONT Tektro MD-C500 Dual Piston Road Mechanical Disc, 160mm Rotor
16. BRAKES REAR Tektro MD-C500 Dual Piston Road Mechanical Disc, 160mm Rotor
17. BRAKE LEVERS MicroSHIFT Advent X
18. HANDLEBAR Marin Butted Alloy, Compact 16º Flared Drop
19. STEM Marin 3D Forged Alloy
20. GRIPS Marin Shock Absorbing Perforated Tape
21. HEADSET FSA No 42ACB, 1 1/8" x 1 1/2”
22. SEATPOST Marin Alloy, 27.2mm
23. SADDLE Marin Beyond Road Concept
24. EXTRAS Bolt-On Thru-Axles F and R
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SKU: 35696525462

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Aurian Finney
Boise, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
New York, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Draper, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Charlottesville, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Port Orchard, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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