SKU: 35874294875

7 Wonders Duel: Pantheon

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7 Wonders Duel: PantheonA pantheon from several civilizations including Greek, Egyptian, and Middle Eastern gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent. During Age I you collect mythology tokens which allow you to choose which deities have a place in the Pantheon and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate

A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.

What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.

7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).

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SKU: 35874294875

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George A.
Birmingham, US
★★★★★ 3
Fun little ending but a new beginning for the JLA
Format: Paperback
The writing is cringe in some areas but overall it's good with a nice ending. Art is typical splash page stuff with a lot of poses and pinups. It's mostly a beat em up over the top save the Justice League with an appearance by Lobo.
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Reviewed in the United States on May 13, 2025
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alejandro galvez
Houston, US
★★★★★ 2
Bland and generic.
Format: Paperback
Very bland and generic. The art was serviceable but I quickly forgot everything within a day. Nothing memorable at all. I expect more from the head Batman writer. This seemed lazy. Ending was but a whimper.
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Reviewed in the United States on June 18, 2022
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Christopher Karm
Chelsea, US
★★★★★ 3
A Nice Standalone JL Story
Format: Paperback
Justice League: Last Ride really isn't bad, but it never shines greatness either. Superman is suffering throughout this story from the loss of a friend and ally, as well as fatigue from constantly saving people. This is the crux of so many modern Hero stories. Instead of Superman being a beacon of hope, he is dealing with personal and emotional problems. Of course we all need to do just that, however, we as readers look to comics to inspire us. Superhero stories are far less uplifting today, instead bringing characters like Superman down to a more average level. While the story has a positive ending, it comes after six issues of these characters working through their grief. In some aspects I can appreciate it, but I also don't want to stew in depression. I used to look to comics to find stories of heroes working through adversity, and relating their unrealistic situations to how I could overcome my own. Lately, the idea of metaphor seems to be dead. What I really enjoyed: Chip Zdarsky actually gave the characters individual voices. That's one up on many books being published today. It was nice to see a fairly classic Justice League lineup in action. Some of the more recent membership has been odd choices. The art from Miguel Mendonca was fantastic. I'd love to see more of his stuff. There are some great story beats and the 1st chapter is pretty compelling. What could have been better: The dad jokes sprinkled throughout the story were pretty cringey. I'm still trying to understand if Batman and Superman quipping about the pronunciation of S'Mores was supposed to be funny. The story never had a sense of dire consequences, though I'm not sure that's really a bad thing. I think a few small changes to the tone, such as Superman or Wonder Woman being more of a voice of confidence and reason would have helped. We need that beacon of hope in stories like this. Overall: Story: 6/10. A fun read, but a bit of a depressing tone. Art: 8/10. Fantastic character art. I think Miguel Mendonca will be a 9/10 artist in the coming years. Value: 7/10. Definitely worth a read and at a great price currently ($11.99 as of 10/24/22)
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Reviewed in the United States on October 24, 2022
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jordan myers
Los Angeles, US
★★★★★ 5
A Spectacle!!
Format: Kindle
Aaron packed a LOT of Story, Political Commentary and exposition into one issue. This is a testament to what good Science Fiction and good Comics have the ability to become.
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Reviewed in the United States on November 8, 2024
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Sean McKinney
Birmingham, US
★★★★★ 5
great opening to a unique twist
Format: Kindle
Different, in a good way. This unique twist is relevant and refreshing, and provides a fresh take on the man of steel.
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Reviewed in the United States on July 22, 2025

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