SKU: 42923575004

Call of Cthulhu RPG 7E: Berlin - The Wicked City (HC) CHA23161H $44.99 Value

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Call of Cthulhu RPG 7E: Berlin - The Wicked City (HC) CHA23161H $44.99 ValueUnveiling the Mythos in Weimar Germany In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitatorsall rubbing shoulders with buttoned down businessmen, scholars, and artists. The gutters run with the blood of political

Unveiling the Mythos in Weimar Germany
In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways.

Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.

This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique.

Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.

The Wickedest City on Earth
Chapter 1: The City, presents an overview of 1920s Berlin. Creating investigators for a Berlin-centric campaign, as well as advice for bringing in existing player characters. Investigator organizations and Experience Packages are designed to add new dimensions to investigative groups. The chapter includes an overview of Berlin’s history, as well as its topology, identifying key districts that best reflect the city’s character. Details are provided on travel, communications, housing, crime and punishment, drug abuse, the city’s underworld, and its high culture.

Chapter 2: Uncovering Berlin containsa range oflocations of interest for investigators, from libraries and museums to cafés and nightclubs. Due to the city’s sheer size, we eschew a block-by-block description, instead highlighting locations of interest and filling in the blanks with a system for generating details of the urban landscape on the fly. Berlin’s predilection for hedonism centers on the city’s relationship with prostitution, food and drink, and cabaret. Guidelines are provided for a range of investigator contacts and the chapter concludes with details on neighborhood street encounters, all providing the Keeper with inspiration for cabarets and clubs, architectural details, and businesses. With the tools provided in this chapter, the Keeper gains an understanding of what makes Berlin unique and has the tools to bring the city to life at the gaming table.

Chapter 3: Oh! You Pretty Things details notable historical personalities to provide color and insight into the city. Whether Marlene Dietrich or Joseph Goebbels, short biographies highlight the time certain individuals lived or worked in Berlin, providing inspiration for encounters and scenarios.

Chapter 4: Strange Berlin considers how the Cthulhu Mythos festers in the dark corners and shadows of the city. A range of scenario seeds and cults ensures the Keeper has the material for creating a decade-spanning campaign of horror.

Three scenarios spanning the history of Berlin include more of Berlin’s colorful details. Each scenario may be run as stand-alone episode or linked together to form a mini-campaign.

In The Devil Eats Flies Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?

Dances of Vice, Horror, and Ecstasy takes place in the city’s golden years, when things have become superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity.

Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the city’s movers and shakers who are determined to turn the city’s world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion.

Concluding the book is a selection of inspirational media, including books, film, and websites for those wishing to delve even deeper into the mysteries, history, and geography of Berlin.
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Mark H. in the Garage
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Fun Glow Balls for Night Play, Great Value
Color: A) 2-Pack (2.5" Balls)
The Chew King 2 Piece Glowing Fetch Balls are a solid, budget-friendly alternative to Chuck-It glow balls. While my pups prefer the mouth feel of the Chuck-It balls, these still provide bright, visible fun for dusk or nighttime play, and can even be used indoors with a flashlight to get the game going. Durable, glowing, and engaging—a good option for evening fetch sessions which always insures that our pups get a great night of rest.
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Durable, Perfect Size, and Glows
Color: A) 2-Pack (2.5" Balls)
I bought these for my 23 pound Bojack (Boston Terrier/Jack Russel) mix and he absolutely loves them. He’s an aggressive chewer that has destroyed Kong toys. This ball has just enough flex or give in it that he can’t tear it apart as it compresses in on itself. After about 6 months it started to wear down and tear a bit by the hole so I just tossed it and gave him the other one. I’ll be buying more of these as they wear out over time.
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Charlottesville, US
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A Must for Nighttime Fetch!!
Color: A) 2-Pack (2.5" Balls)
These are an absolute Must!! We have an ESS who is nearly 2yo and destroys Every toy he has. For some reason, he doesn't try to annihilate these glow balls. If he chomps on them, it's just for a moment while he is bringing it back to you. Has just a little weight to them so it goes far enough when thrown and a nice bounce when we have to play in the house, due to weather. Wish the bright 'glow' held a little longer but stays dim for quite some time and overall, just Awesome! Also purchased the 'chuck it' brand and sent them back because these were so much better. Will be buying more, if ever needed, but haven't had to because they are So Durable.
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Lance M. Shaw
Massapequa, US
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Awesome quality glow balls
Color: I) 8-Pack (2.5" Balls)
I have bought every glow ball on amazon many times over for my german shepherds. My longest lasting balls have been the chuck-it, they seem to glow longer and not get destroyed but are expensive. These glow balls are our new favorite and not only because of the low price. They hold a good glow longer are heavy duty and fit the chuck-it thrower perfectly. I am stocking up on these. Shipping was also next day so it's 100% buy on these.
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Glow in the Dark Balls
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These balls are ok, not great. The reason they didn’t receive 5 stars is because they are hard/stiff, harder to throw & heavier than the the “Chuck It” glow in the dark balls. They did not hold up to heavy chewers as well as the aforementioned balls.
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