SKU: 45733050110

Astro Bod Fast Full Body Harness International Version

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Description

Astro Bod Fast Full Body Harness International VersionAbout: Petzl Astro Bod Fast Full Body Harness International Version With an integrated CROLL L ventral rope clamp, the ASTRO BOD FAST harness is designed for greater efficiency and comfort during rope ascents. The gated ventral attachment point allows optimal integration of equipment (rope clamp, seat). Wide, semi rigid waistbelt and leg loops give excellent support. They are contoured and lined with breathable foam padding for comfort when suspended.

About: Petzl - Astro Bod Fast Full Body Harness International Version

With an integrated CROLL L ventral rope clamp, the ASTRO BOD FAST harness is designed for greater efficiency and comfort during rope ascents. The gated ventral attachment point allows optimal integration of equipment (rope clamp, seat...). Wide, semi-rigid waistbelt and leg loops give excellent support. They are contoured and lined with breathable foam padding for comfort when suspended. The DOUBLEBACK self-locking buckles at the rear of the harness, between the waistbelt and the leg loops, allow for a shorter adjustment when the dorsal attachment point is used. The harness also facilitates the carrying and organizing of work tools, with multiple equipment loops and retainers for attaching CARITOOL tool holders and TOOLBAG tool-holder pouches. It has a fall indicator on the dorsal attachment point and is certified to North American and European standards. ASTRO BOD FAST international version features leg loops with FAST automatic buckles.

Gated ventral attachment point can be opened for optimal integration of equipment:
  • Connection of CROLL ventral rope clamp on the ventral point for greater efficiency on rope ascents
  • PROGRESS lanyard connects directly on the ventral attachment point
  • Connection of the PODIUM seat on the axle of the attachment point allows the load to be supported directly by the descender, while guaranteeing mobility at the ventral attachment point
Ultra-comfortable design:
  • Semi-rigid, wide waistbelt and leg loops for excellent support; sculpted and lined with breathable foam padding for comfort during suspension
  • Foam shoulder straps are widely spaced to reduce neck chafing. When the waistbelt is loaded, they help distribute the load over the shoulders
  • Metallic side attachment points allow easy connection of equipment and can be folded down to prevent them snagging accidentally when not in use
Convenient adjustment:
  • Waistbelt and shoulder straps equipped with self-locking DOUBLEBACK buckles for quick and easy adjustment
  • Leg loops and shoulder straps equipped with FAST automatic buckles to facilitate harness donning; quick and easy fastening and unfastening, without loss of adjustment, even with gloves on
  • DOUBLEBACK self-locking buckles at the rear of the harness, between the waistbelt and the leg loops, allow for an adjustment for use on the dorsal attachment point. In case of a fall on this point, a shorter adjustment allows the weight to be taken up on the leg loops so that the user may remain more comfortably suspended while awaiting rescue
Facilitates carrying and organization of tools:
  • Six pre-shaped equipment loops with protective sheath
  • Two slots for CARITOOL tool holder
  • Two slots for TOOLBAG tool pouch

The international version has a fall indicator: a red strap appears on the dorsal attachment point after a fall to indicate that the harness should be retired

Resources

User Instructions
Inspection Procedure

Inspection Checklist
Maintenance Instructions

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SKU: 45733050110

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Verified Purchase
Arch Stanton
San Leandro, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
New York, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Lake Worth, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Verified Purchase
Scrawller on da Waller
Pawtucket, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
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Asaad Al-Barwani
Charlottesville, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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