SKU: 60953610885

Simrad RS100-B Black Box VHF Radio w/Class B AIS GPS Antenna

Sale price$858.15 Regular price$953.50
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Description

Simrad RS100-B Black Box VHF Radio w/Class B AIS GPS AntennaRS100 B Black Box VHF Radio with Class B AIS & GPS Antenna Navigate safely with the Simrad RS100 B VHF marine radio integrated with a Class B AIS transceiver and GPS. Stay connected from anywhere on your vessel with up to eight handsets (four wired and four wireless) and four external speakers. An external GPS 500 delivers advanced AIS functionality. Complete visibility with integrated AIS The RS100 B system features a Class B AIS receiver and

RS100-B Black Box VHF Radio with Class B AIS & GPS Antenna

Navigate safely with the Simrad RS100-B VHF marine radio - integrated with a Class-B AIS transceiver and GPS. Stay connected from anywhere on your vessel with up to eight handsets (four wired and four wireless) and four external speakers. An external GPS-500 delivers advanced AIS functionality.

Complete visibility with integrated AIS

The RS100-B system features a Class-B AIS receiver and transmitter, so not only is your boat's position identifiable to nearby AIS-enabled vessels but theirs are also visible to you. The integrated AIS receiver is a valuable aid to help avoid collisions in crowded harbours and waterways. It monitors the location of all nearby AIS-enabled vessels, providing real-time information in any weather condition, night and day. AIS information can be viewed directly on the radio's screen or via a compatible multifunction device, as an overlay on a chart or radar screen.

A modular system to fit any boat

The RS100-B is a modular VHF system that's expandable and customisable to suit any boat and any on-water communication needs. The standard package includes one wired handset and one external speaker. This setup is expandable up to eight handsets (four wired and four wireless) and four external speakers - ideal for use as an on-board intercom with Simrad HS40 wireless or HS100 wired handsets. The wireless handsets duplicate the radio display and controls on easy-to-read screens viewable under all lighting conditions, even bright sunlight.  All primary functions are accessible from the handset with channel scan and favourites, alphanumeric keypad, clear audio, handset station naming and 60-second audio rewind.

Features:

  • Integrated Class-B AIS transmitter and receiver
  • Bundled with dedicated GPS receiver, GPS-500 for AIS transmission
  • Class D DSC approved VHF radio
  • Connect up to four wireless and four wired handsets
  • Add an optional loudhailer and up to four external speakers
  • NMEA 0183® and NMEA 2000® connectivity
  • 60-second audio rewind
  • Configurable external speakers with volume offsetting
  • Handset backlight settings can be grouped with NMEA 2000® backlight groups so MFD’s and VHF Radios can have backlight controlled together
  • Track Buddy – track up to five “buddies” using their VHF MMSI

Specifications:

  • Scrambler Capable: No
  • Remote Mic Capable: Yes
  • NMEA 2000: Yes
  • Intercom Capability: Yes
  • Hailer: Optional
  • Color: Black
  • Built-In GPS: Yes
  • AIS: Yes
  • Box Dimensions: 10"H x 11"W x 15"L WT: 11.45 lbs
  • UPC: 9420064118472

Quick Guide (pdf)
Owner's Manual (pdf)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 60953610885

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Thomas J. Shandorf
Lake Worth, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
New York, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Dallas, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Houston, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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