SKU: 6751782465

Maxton Design Front Splitter for Mercedes C-Class W204 AMG-Line (Pre-Face 2007-2010)

Sale price$108.00 Regular price$120.00
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Ships within 48 hours · Estimated delivery Aug 20 - Aug 25

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Description

Maxton Design Front Splitter for Mercedes C-Class W204 AMG-Line (Pre-Face 2007-2010)FRONT SPLITTER FOR MERCEDES C CLASS W204 AMG LINE Fits : Mercedes C Class W204 AMG Line (Pre Face 2007 2010) COMPLETE SET CONTAINS: Front Splitter Mounting Kit Mounting Manual Splitter is ready for mounting. No need of any additional work, unless you want to paint it for a different colour. The Splitter lowers the car visually and improves the grip and vehicle stability. Delivery: Average delivery time of 2 5 working days for products in stock OUT OF

FRONT SPLITTER FOR MERCEDES C-CLASS W204 AMG-LINE

Fits : Mercedes C-Class W204 AMG-Line (Pre-Face 2007-2010)

COMPLETE SET CONTAINS:

  •  Front Splitter
  •  Mounting Kit
  •  Mounting Manual

Splitter is ready for mounting. No need of any additional work, unless you want to paint it for a different colour. The Splitter lowers the car visually and improves the grip and vehicle stability.

Delivery:

  • Average delivery time of 2-5 working days for products in stock
  • OUT OF STOCK products have a maximum wait time of 4-6 weeks
  • Returns must arrive back within 30 days from the delivery date

Product is made of ABS plastic.

  • ABS material was created specifically for use in the automotive industry.
  • ABS is used in production of factory bumpers and other car body parts.
  • ABS products are characterized with increased strength and flexibility.

This product has been TUV MATERIALGUTACHTEN certified (TUV certify for material).

Please Note:

 ** The removal of the holographic verification sticker will void a return, this identifies the item as an official and authentic Maxton Design product, removal is at buyer’s risk. **

Maxton Design Products

Installation & Fitting

Maxton Design provide either an online reference (below) or printed instructions with their products. We can't stress enough how important it is to follow these guidelines. Not only does this create a safe, aesthetically well fitted product, but it increases the longevity and lifespan of the kit.

Neither Diversion Stores or Maxton Design will be unable to provide and support or warrant products fitted incorrectly. For example, most front splitters require the front bumper to be removed, without doing so the bolts will be incorrectly positioned and may not be able to cope with the down-force exerted on it. Straying from the guidelines in this manner must be done so at the owners risk.

All products arrive with a protective film, this is a very thin plastic vacuum sealed around the product to avoid the item sustaining any damage. Once removed you will notice the product does not have any scuffs or scratches.

PLEASE NOTE. These instructions are for guidance only. It is your responsibility to ensure that installation is undertaken in a safe and correct way. We strongly recommend you leave the installation to a qualified professional.

Fitting manual: https://www.maxtondesign.co.uk/pdf/splitter_fitting-manual-maxton.pdf

Fibre glass & "Non-Prepped" Products

Thank you for your interest in Maxton Design body kit products. By adding these products to your basket you are agreeing to the below statement.

All Maxton Design Fibre glass items including certain bumpers, spoilers, spoiler extensions and skirts will require “prep” before installing. These are not a simple 'ready to fit' modification. In transit, the items may get chipped or marked and as such prior to painting it is important you understand that the parts may require filling, sanding and repairing (defined "prep") prior to paint being applied, which can be undertaken by any reputable body shop at minimal cost.

Return requests based on not anticipating the definition above are not accepted, please be aware you have agreed to this statement and the definition of “prep” work required prior to purchasing.

Product images shown for sale often indicate a finished product, the colour shown on the vehicle is for illustration purposes.

Courtesy of Diversion Automotive / Diversion Stores Limited

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 6751782465

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4.3 ★★★★★
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Christopher West
Phoenix, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 22, 2023
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Verified Purchase
Aurélien
Natrona Heights, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Massapequa, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Lowell, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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