SKU: 7011826708

Figurine Hot Toys TMS052 - Star Wars : The Mandalorian - The Mandalorian & Grogu Deluxe Version

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Figurine Hot Toys TMS052 - Star Wars : The Mandalorian - The Mandalorian & Grogu Deluxe VersionSTAR WARS : THE MANDALORIAN? THE MANDALORIAN? ET GROGU? (VERSION DELUXE) ENSEMBLE DE FIGURINES ? L'? CHELLE 1 6 ? Bon, mon pote. Il est temps d'y aller. N'aie pas peur. ? Le Mandalorien?, connu de quelques uns sous le nom de Din Djarin?, est un chasseur de primes aguerri qui traverse une galaxie dangereuse une poque incertaine. Aprs avoir rencontr le mystrieux enfant extraterrestre abandonn, Din a pris le jeune Grogu? sous son aile et s'est donn pour

STAR WARS : THE MANDALORIAN?
THE MANDALORIAN? ET GROGU? (VERSION DELUXE)
ENSEMBLE DE FIGURINES ? L'?CHELLE 1/6
? Bon, mon pote. Il est temps d'y aller. N'aie pas peur. ?

Le Mandalorien?, connu de quelques-uns sous le nom de Din Djarin?, est un chasseur de primes aguerri qui traverse une galaxie dangereuse à une époque incertaine. Après avoir rencontré le mystérieux enfant extraterrestre abandonné, Din a pris le jeune Grogu? sous son aile et s'est donné pour mission de le réunir avec les siens à travers une série d'aventures et de missions périlleuses.

Aujourd'hui, Hot Toy est ravi d'élargir la très populaire série The Mandalorian et de présenter officiellement un coffret collector spécial Deluxe Version 1/6e The Mandalorian et Grogu !

Méticuleusement con?ue d'après sa dernière apparition dans la série live-action, la figurine Mandalorian à l'échelle 1/6e comprend une nouvelle sculpture de tête d'une ressemblance étonnante, un casque et des pièces d'armure Beskar chromés, une tenue finement taillée, un jetpack amovible, le fusil et le blaster emblématiques de Mando, une sélection d'effets de tir d'armes, un sabre noir, une lance Beskar et un socle d'exposition ! De plus, ce coffret collector comprend spécialement un Grogu debout et une pochette permettant au Mandalorien de transporter l'enfant trouvé.

Cette version Deluxe comprend en exclusivité le casque Boba Fett?, le jetpack et les bagages que le Mandalorien a récupérés et a d? transporter avec la pièce cassée du Swoop Bike après que le véhicule ait été saboté !

Commémorez les moments mémorables du Mandalorien et de Grogu avec cet extraordinaire coffret collector !
La figurine de collection The Mandalorian? à l'échelle 1/6 comprend :
- Une ressemblance authentique et détaillée du Mandalorien dans la série Star Wars : The Mandalorian
- Une (1) nouvelle sculpture de tête avec une expression faciale et une texture de peau très précises
- Un (1) casque Mandalorien beskar chromé et une lampe torche amovible
- Une finition métallique chromée spécialement appliquée sur l'armure, les armes et les accessoires
- Hauteur d'environ 30 cm
- Corps avec plus de 30 points d'articulation
- Huit (8) mains gantées interchangeables, dont :
- Une (1) paire de poings
- Une (1) paire de mains détendues
- Une (1) paire de mains pour tenir un fusil
- Une (1) paire de mains pour tenir des armes
- Chaque pièce sculptée de la tête est spécialement peinte à la main

Costume :
- Une (1) cape de couleur gris foncé (équipée d'un fil métallique pliable)
- Une (1) armure thoracique argentée
- Un (1) maillot de corps gris foncé avec des épaulières argentées et le sceau Mudhorn
- Un (1) gilet gris foncé
- Un (1) sous-gilet gris foncé
- Un (1) protège-abdomen gris foncé
- Une (1) ceinture utilitaire de couleur marron avec étui à pistolet et chargeurs de munitions
- Un (1) gantelet gauche argenté avec modes de tir interchangeables (tir normal et tir de missiles)
- Un (1) gantelet droit de couleur argent
- Une (1) paire de pantalons gris foncé avec protections pour les cuisses
- Une (1) paire de jambières marron
- Une (1) paire de bottes marron foncé avec effet vieilli

Armes :
- Une (1) poignée de sabre noir avec lame
- Une (1) lance en beskar
- Un (1) fusil blaster avec lunette amovible
- Un (1) pistolet blaster
- Un (1) poignard
- Un (1) grappin à fil

Accessoires :
- Une (1) poignée de moto Swoop endommagée au combat***
- Un (1) casque Boba Fett avec détails intérieurs et effets de vieillissement***
- Un (1) jetpack Boba Fett avec effets de vieillissement***
- Deux (2) bagages emballés (équipés d'une fonction magnétique)***
- Un (1) sac en tricot pour casque***
- Deux (2) jeux de sangles pour bagages emballés***
- Un (1) sac à bandoulière
- Un (1) détonateur
- Un (1) détonateur thermique (fixable à la ceinture)
- Un (1) jetpack argenté à fixation magnétique
- Un (1) effet de tir d'oiseaux sifflants (fixable au gantelet gauche)
- Un (1) accessoire effet lance-flammes
- Socle spécialement con?u avec le logo Star Wars et une plaque indiquant le nom du personnage

La figurine Grogu? à l'échelle 1/6 comprend :
- Une nouvelle sculpture de tête fidèle et détaillée représentant Grogu de Star Wars : The Mandalorian en position debout
- Expression faciale très précise, rides détaillées et texture de la peau
- Hauteur d'environ 6 cm
- Chaque sculpture de tête est spécialement peinte à la main

Artiste :
- Grogu Collectible 3D con?u par Studio HIVE

*** Exclusivité de la version Deluxe

Date de sortie : entre le quatrième trimestre 2022 et le premier trimestre 2023 environ

*Prototype présenté, le produit final peut être légèrement différent
**Les détails du produit peuvent être modifiés sans préavis

? & TM Lucasfilm Ltd.
? 2021 Hot Toys Limited. Tous droits réservés.
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SKU: 7011826708

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Christopher West
Massapequa, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Verified Purchase
Aurélien
Alexandria, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Battle Creek, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
West Palm Beach, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Los Angeles, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024

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