SKU: 82620355858

Maretron NMEA 2000 Network Bus Extender

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Description

Maretron NMEA 2000 Network Bus ExtenderNetwork Bus Extender Part #: NBE100 01 Maretron's NBE100 (Network Bus Extender) allows you to extend the maximum node count, network trunk length and cumulative drop length of any NMEA 2000 network. The NBE100 solves bus errors and other electrical issues caused by exceeding any of these limitations and makes design of large networks easier. NMEA 2000 networks have a maximum of 50 nodes allowed on a single network, a maximum network trunk length of

Network Bus Extender
Part #: NBE100-01

Maretron's NBE100 (Network Bus Extender) allows you to extend the maximum node count, network trunk length and cumulative drop length of any NMEA 2000 network. The NBE100 solves bus errors and other electrical issues caused by exceeding any of these limitations and makes design of large networks easier. NMEA 2000 networks have a maximum of 50 nodes allowed on a single network, a maximum network trunk length of 200m and a maximum cumulative drop length of 78m. If you have a network that exceeds any of these specifications, you can simply disconnect the network trunk in the middle and connect the ends to the NBE100, along with additional termination resistors. This will split the network into two electrical segments, each of which can have up to 50 nodes, for a total of 100 nodes on the logical network. The NBE100 will transparently route NMEA 2000 messages between the two network segments, making them work as a single logical NMEA 2000 network. Advanced priority-based message routing ensures that higher-priority messages are always prioritized over lower-priority messages, enabling predictable and reliable network operation.

Features:

  • Segments a single large NMEA 2000 network into two smaller electrical segments
  • Allows you to exceed the 50 node limitation on a NMEA 2000 network
  • Allows you to exceed the 200m trunk length limitation on a NMEA 2000 network
  • Allows you to exceed the 78m cumulative drop length limitation on a NMEA 2000 network
  • Allows all NMEA 2000 devices to operate as if they were still on a single NMEA 2000 network
  • Priority-based message routing ensures higher-priority messages get through the bus extender first
  • Optically isolates network segments, increasing signal integrity and network reliability

    WARNING: This product can expose you to chemicals which are known to the State of California to cause cancer, birth defects or other reproductive harm. For more information go to P65Warnings.ca.gov.


    Manufacturer Part Numbers: NBE100-01
    Owner's Manual (PDF)
    GRP:WRO
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SKU: 82620355858

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Charles
Lexington, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
New York, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Fort Morgan, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Whiting, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
Birmingham, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019

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