SKU: 91992013609

Assassin Competition Bumpers (Pair)

Sale price$72.00 Regular price$80.00
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Description

Assassin Competition Bumpers (Pair)Assassin Competition Bumper plates are designed to assist you excel to the next level of your training. They come in colour coded weights of 10kg (Green), 15kg (Yellow), 20kg (Blue), 25kg (Red), which not only make them easily identifiable, but the coloured stripe round the edge of the plate makes them that bit more unusual and eye catching. At Assassin goods we ensure all our competition bumper plates meet IWF weight and dimensional specification. As

Assassin Competition Bumper plates are designed to assist you excel to the next level of your training. They come in colour coded weights of 10kg (Green), 15kg (Yellow), 20kg (Blue), 25kg (Red), which not only make them easily identifiable, but the coloured stripe round the edge of the plate makes them that bit more unusual and eye-catching.

At Assassin goods we ensure all our competition bumper plates meet IWF weight and dimensional specification. As well as being competition standard, they are designed to withstand everyday use and take high reps! As athletes, we wanted them to be able to take anything that is thrown at them - literally!

The combination of the +/- 10g weight calibration and 50.4mm collar opening has given great fit and feedback when combined with our Assassin bar range during testing.

Our range of bumper plates have a solid metal core to ensure structural integrity with a high-density virgin rubber outer which dampens the bounce and minimises the shock to the core on impact and ensures the bounce is minimal. The lip around the edge of the plate is raised, making it easier to pick up and handle after a tough workout. At Assassin goods we have subjected our plates to a 60000-drop test to ensure that the products you receive are all of the highest quality!

 

Specification and Additional Information;

Colour   - Black with IWF green, yellow, blue, red writing and stripe for easy identification

Size   - Diameter: 450MM, Collar Opening 50.4mm

Composition - Unique Mixture of Plastic and Virgin Rubber

Insert Type - Solid Plastic Disc

Hardness - 96 on Shore Durometer *

Weight Tolerance - +/- 10 Grams of Claimed Weight

Testing   - Tested For 60000 Drops to Ensure Top Quality

Odour   - Odour Free

 

*On the Shore Durometer, the lower the value, the softer the material and the larger the bounce. In contrast to that, the Assassin Bumper Plates have a value of 96 making them very hard and giving them an incredibly dead bounce.

*Sold In Pairs

Shipping Notes
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Exchange/Return Notes
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SKU: 91992013609

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4.3 ★★★★★
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Verified Purchase
S. Max
Pawtucket, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
San Leandro, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Battle Creek, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Lowell, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Bozeman, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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