SKU: 9287229550

Scott Passage 20 Electric urban/trekking bikes

Sale price$1484.55 Regular price$1649.50
Save 10%

Pay in installments of $412.38 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 22 - Aug 27

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Scott Passage 20 Electric urban/trekking bikesWetrocknride: Independent Family Run,Quality Driven, Customer Focused and here to help all our customers. Scott Passage 20 Electric urban trekking bike 425616 Riding around the city is a breeze on the Passage 20 E Bike. Its midweight design centers around a lightweight yet powerful Bosch SX motor and 400Wh battery, which optimizes handling for an effortless ride and supplies all the pep and range you'll need around town. On the ride, Passage 20 zips

Wetrocknride: Independent Family-Run,Quality Driven, Customer Focused and here to help all our customers.

Scott Passage 20 Electric urban/trekking bike
425616

Riding around the city is a breeze on the Passage 20 E-Bike. Its midweight design centers around a lightweight yet powerful Bosch SX motor and 400Wh battery, which optimizes handling for an effortless ride and supplies all the pep and range you'll need around town.

On the ride, Passage 20 zips around effortlessly, with plenty of power on tap when you need it to flatten hills, navigate traffic, or carry the extra load on your commute. Best of all, its trim frame design and lightweight 2kg motor drive give you the power to own the roads without the cumbersome heft of a heavier urban e-bike.

We equipped this Passage 20 with a 75mm suspension fork to soften rough pavement on your routes and 45mm tires to add stability and durability no matter what comes your way. Its 9-speed drivetrain gives you the gearing range to ride around town like a pro, and the rear rack sets you up to stow the day’s essentials.

FrameAlloy S-XL=29", 6061 Alloy custom butted tubingTop extraction battery

Travel75mm

ForkSR Suntour NRX32-E Air LO R, Tapered, 15x100 bolt Axle, Remote Lock Out, Steel Steerer, 75mm Travel

Drive UnitBosch Performance Line SX (BDU314Y)EU: 25kmh

BatteryCompact Tube 400Wh

DisplayBosch Purion 200

Charger2A Charger

Rear DerailleurShimano CUES RDU4000GS 9 Speed

ShiftersShimano CUES SLU4009RC, 9 Speed

CranksetFSA CK-220 170mm

ChainguideSyncros

ChainringFSA 38T

ChainShimano LG500

CassetteShimano LG300, 11-46T

BrakesShimano BR-MT200 Disc

RotorFront: SM-RT30 CL 180mm, Rear: SM-RT30 CL 160mm

HandlebarSyncros Welded Alloy Combo 680mm, Backsweep 9°, Upsweep 8°, 70mm, with front Light mount

SeatpostSyncros M3.0, 31.6

SeatSyncros Capilano

HeadsetAcros, 1.5"- 1.5"semi integ. OD 50/61mm, ID 44/55mm

Hub (Front)Shimano HBTC50015B CL, 15x100mm

Hub (Rear)Shimano FHTC500HMB CL, 12x142mm

SpokesBlack Spokes

RimsSyncros X15 Disc

Front TireSchwalbe G-One Overland 365 Performance, 700x45C

Rear TireSchwalbe G-One Overland 365 Performance, 700x45C

LightsLezyne Fusion E550SM front lightRear Supernova TL3Z

RackRacktime Micro Rack SnapIt 2.0 8KG

PedalsMarwi SP-827

ExtrasAlumee alloy profile FenderPassage Kickstand

Approx weight in KG21.3

Approx weight in LBS46.96

Max. System Weight130kgThe overall weight includes the bike, the rider, the equipment, and possible additional luggage.

 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 9287229550

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 24 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
B
Blake Lynch
Louisville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Grantham, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Grantham, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Omaha, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Whiting, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products