SKU: 16580438253

BMW 3 & 4 SERIES 2014-2019 20" FACTORY ORIGINAL FRONT WHEEL RIM

Sale price$450.00 Regular price$500.00
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Description

BMW 3 & 4 SERIES 2014-2019 20" FACTORY ORIGINAL FRONT WHEEL RIMItem Description ONE BMW 320i 328i 330e 330i 340i 428i 430i 435i 440i 2014 2015 2016 2017 2018 2019 20 INCH ALLOY RIM WHEEL FACTORY OEM 86065 36116862774 Manufacturer Part Number: 36116862774; 6862774; 36. 11. 6. 862. 774 Hollander Number: 86065 Condition: Remanufactured (aka reconditioned) to Original Factory Condition Finish: POLISHED Size: 20" x 8" Bolts: 5x120mm Offset: 36mm Position: FRONT NOTE: The buyer is responsible for fitment; *Center

Item Description

ONE BMW 320i 328i 330e 330i 340i 428i 430i 435i 440i 2014 2015 2016 2017 2018 2019 20 INCH ALLOY RIM WHEEL FACTORY OEM 86065 36116862774


Manufacturer Part Number: 36116862774; 6862774; 36.11.6.862.774
Hollander Number: 86065
Condition: Remanufactured (aka reconditioned) to Original Factory Condition
Finish: POLISHED
Size: 20" x 8"
Bolts: 5x120mm
Offset: 36mm
Position: FRONT


NOTE: The buyer is responsible for fitment
*Center Cap(s), Valve Stem(s), Valve Stem Sensor(s),
 TMPS, Tire(s), Lug Nut(s) as well as Lug Nut Covers are NOT Included.

Vehicle Fitment
  • 2014-2019 BMW 320i 328i 330e 330i 340i 428i 430i 435i 440i 624 TYPE 20" FACTORY OEM WHEEL RIM
  • 10 SPOKE FACTORY ORIGINAL WHEEL RIM

Quality Management

Product quality is our top concern, so at The Original i1parts solely with the highest quality remanufacturers, therefore each wheel undergoes a rigorous process of remanufacturing and variousinspections based on internationally recognized standards to make sure its structure is 100% sound, straight and true,using state of the art technologyand methods by the highest quality remanufacturers, many of which are ISO 9001 andSAE J2530 certified, so our customers can find replacement wheels thattruly are just like new.
All of our remanufactures use computerized systems to match thefactory color. To further improve the satisfaction of our customers wethen inspect every wheel prior to listing making sure the color is asclose to factory as possible.

Payment
Price is important factor to our customers, usually our prices arecertainly competitive, but sometimes our quality control model does not always permitus to have the lowest prices. Therefore we have created a Damaged Wheel Buy Back (Recycling)program to decrease the overall cost for our customers while alsooffering an environmentally safe way of disposing of their old wheels. Only OEM rims are qualified for  Damaged Wheel Buy Back (Recycling) program.   

We accept payment in the form of PayPal (preferred method).Payment must be made via eBay. Items will not ship untilpayment is received. We are required to collect 6% sales tax to allorders shipped to PA state residents. This will be added to your orderupon checkout. International orders can only be made via PayPal. Please contact us via Ebay for more information.

Shipping Information

All wheels or products are shipped within the contiguous 48states using FedEx Ground or UPS Ground services. We ship within 24 to 72 hours upon confirming your payment. If rush shipping isneeded, please contact us for a quote. We can add Next Day, 2nd Day,etc. to accommodate your needs. All items are shipped in reinforcedcardboard boxes and packaged to ensure protection.

Shipments to buyers in Alaska, Hawaii, Guam, Puerto Rico, the U.S.Virgin Islands or outside the United States - Please contact us for ashipping quote. Outside the U.S., buyers may be subject to local taxes,and brokerage fees. Please be aware of this before bidding orpurchasing. These fees are the responsibility of the buyer.



Return Policy

Returns are accepted within 14 (fourteen) days of receipt and the returned items must not be installed, used, mounted or altered in anyway. Customers may return the purchased items for any reason that makes customer unsatisfied. Please be NOTED that there is a 25% restocking fee and the customer is responsible for return shipping unless the item is found to be damaged or defective. All items must be returned in the same condition in which they were received.


Feedback

We are committed to your satisfaction. We will automatically leavepositive feedback for buyers within 24 hours of receiving payment.Feedback is an important asset on eBay for buyers and sellers alike, soif you are satisfied by your experience with The i1parts we wouldgreatly appreciate it if you could take a moment to leave us positivefeedback with 5 star ratings. If you are not completely satisfied pleasecontact us to give us the opportunity to improve your experience.Please know that your positive feedback and 5 star rating on eBay areappreciated and vital to the growth of The i1parts. Thank you!!!




Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 16580438253

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Marcin Antkiewicz
Cuba, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
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David
Chelsea, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Birmingham, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Lowell, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Grantham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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