SKU: 26678404214

PXN V900 Gen2 Gaming Steering Wheel

Sale price$1034.55 Regular price$1149.50
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Description

PXN V900 Gen2 Gaming Steering WheelGet ready to dominate the track with the PXN V900 Gen 2 Gaming Steering Wheel, engineered to deliver a professional grade racing experience with next level responsiveness, realism, and control. Featuring adaptive dual motor vibration and high precision 16 bit magnetic encoder technology, the V900 Gen 2 captures every twist, drift, and turn with unmatched accuracy. Whether you're in the heat of a Formula 1 showdown or maneuvering tight corners in a

Get ready to dominate the track with the PXN V900 Gen 2 Gaming Steering Wheel, engineered to deliver a professional-grade racing experience with next-level responsiveness, realism, and control. Featuring adaptive dual-motor vibration and high-precision 16-bit magnetic encoder technology, the V900 Gen 2 captures every twist, drift, and turn with unmatched accuracy. Whether you're in the heat of a Formula 1 showdown or maneuvering tight corners in a rally stage, this steering wheel reacts in real time, providing you with immersive, multi-level tactile feedback that puts you right in the driver’s seat.

Built for serious sim racers, the PXN V900 Gen 2 offers physical switching between 270° and 900° of steering rotation, allowing seamless adaptation for arcade racers or ultra-realistic driving simulators. At 900°, you get a full 2.5-turn range—matching real-world steering wheels for accurate simulation. The 16-bit magnetic encoder sensor ensures micro-precision steering control, detecting even the slightest input with exceptional fidelity. Paired with dual vibration motors, the wheel dynamically adjusts the vibration output based on in-game physics, road texture, and vehicle handling.

Feel the thrill of race-day design with Formula-style ABS paddle shifters that deliver crisp, smooth gear changes through a finger-slide action. The 28cm professional wheel design is wrapped in soft-touch TPU rubber grips, providing a fine textured finish that resists hand sweat and enhances long-session comfort. Two RGB light bars on either side of the wheel display real-time feedback for throttle and brake input, blending function and futuristic style for a cyber-inspired racing experience.

Equipped with hall magnetic linear pedals, the V900 Gen 2 detects varying levels of pressure, offering nuanced throttle and brake control that adapts to your footwork with precision. A folding pedal texture and anti-slip base keep the unit stable underfoot, even during aggressive gameplay. With USB wired plug-and-play functionality, the PXN V900 Gen 2 supports multiple platforms for a broad range of racing titles from arcade favourites to sim-level realism.

FEATURES:

  • Switch between 270 and 900 degrees of steering wheel rotation
  • 16-bit Magnetic Encoder for more precise movement of the wheel in real time
  • High precision racing dual-paddle design
  • Hall magnetic linear 2 foot pedal
  • Built-in dual vibration motors for realism
  • Support for multiple platforms
  • Cyber style RGB lighting effect
  • Wired connection with plug and play
  • Compatible with PC, PS3, PS4, Xbox one, and Xbox Series X|S

SPECIFICATIONS:

  • Base Sensor: 16-bit
  • Connection Type: USB Wired Connection
  • Working Voltage: 5V
  • Working Current: 80mA during normal use, <150mA during vibration, <500mA during controller guidance
  • Usage Temperature: 10 – 40°C
  • Usage Humidity: 20 – 80%
  • Colour: Black
  • Compatibility:  PC, PS3, PS4, Xbox one, and Xbox Series X|S
  • Product Dimensions(Steering Wheel): 28 x 34.1 x 28.5 cm
  • Product Weight(Steering Wheel): 2270g
  • Product Dimensions(2 Foot Pedals): 23.2 x 18.3 x 14 cm
  • Product Weight(2 Foot Pedal): 845g

WHAT’S IN THE BOX:

  • PXN V900 Gen2 Gaming Steering Wheel – Black x1
  • 2 Foot Hall Magnetic Pedal x1
  • Steering Wheel Clamps x2
  • Type-C to USB-A Cable x2
  • Micro USB to USB-A Cable x1
  • User Manual x1
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 26678404214

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4.6 ★★★★★
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Product Reviews
J
Verified Purchase
Joanne Hale
Lowell, US
★★★★★ 2
The hype it did not live up to
Format: Paperback
I guess I expected more. I found it kind of boring and un inspiring. I enjoyed the food twist and even the characters, but it was very underwhelming. and I'm sorry about this review, because I really really wanted to love it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 30, 2025
J
Verified Purchase
John J. Shea
Natrona Heights, US
★★★★★ 5
A thoroughly-researched, thoughtful, and nuanced work about the 1692 Salem withcraft panic.
Format: Paperback
This graphic novel recounts the 1692 Salem (Massachusetts) witchcraft panic that engulfed Salem, Salem Village (now Danvers), and adjacent communities. About two dozen men and women were convicted and hanged, one was pressed to death (tortured) to try to force him to acknowledge the Court’s authority. That man was Giles Corey, aged 80. The book focuses on him, but it covers others among the accused and executed as well as on the judges, politicians, and other involved. (No so much on the accusers and their motives.). The narrative plays out chronologically with interstitial vignettes in which 19th Century literary figures Nathaniel Hawthorne and Henry Wadsworth Longfellow wander around Salem during the 1800s discussing the trials and their legacy. (Hawthorne lived in Salem for a time and was a descendant or the Court of Oyer and Terminer Judge Hathorne.). The work concludes with a chapter, More Wonders of the Invisible World, that follows how Salem developed economically up to the present day in which witchcraft-related Halloween tourism turns Salem town into arguably the least attractive “tourist attraction” on Cape Ann. (Do not skip this chapter, it is engrossing.) An extensive series of endnotes provide scholarly references and background information. The artwork veers back and forth between caricatures (the 17th century events) and realism (19th century and onwards). In both cases the line art is exquisite. The text includes quotes from transcripts of the trials and other contemporary documents as well as fictional dialog. Wickey worked on this book for more than a decade, and it shows in his thorough scholarship. This is, in all seriousness, Pulitzer/Eisner-level work. Wickey was born in Beverly and resides on Cape Ann. Most of us born and raised on the “North Shore” learn about the Salem witchcraft panic in high school -often as a cautionary tale about politics, spectral evidence, and what we would today call “lawfare.” I thought I knew a fair amount about the 1692 panic, but I learned something new with nearly every other page. I was especially glad to see Wickey cover now-debunked ergot-poisoning theory and that he dismissed the vile slander that some among the convicted and executed were actually witches. There’s nothing really “missing” from the book, though one wishes one could learn more about the fates of the accusers other than Ann Putnam. That their motives appear to have been “sport” is bone-chilling fully three centuries later. Read her "apology" years later and try not to think, "psychopath." At 500 plus pages, it's too long to read at one setting, but it is a pleasure to read at shorter intervals.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 26, 2025
S
Verified Purchase
Salvatore P. Vasta
Whiting, US
★★★★★ 5
Masterpiece
Format: Kindle
It has been said that any work of literature should be gauged upon how much the work makes the reader think. Ben Wickey has certainly achieved this - in spades - as one of the “civilised” world’s most frightening episodes is revisited with respect and thoughtfulness on the human condition.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 12, 2026
J
Verified Purchase
Jessica Richart
Waukegan, US
★★★★★ 5
Books
Format: Paperback
I bought this book for my husband as a Christmas present and he enjoyed the book!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 17, 2026
M
Molly H
Boise, US
★★★★★ 4
The Tale of Salem
Format: Paperback
If you’re not familiar with the history of Salem and its witch trials, this graphic novel is a solid entry point. The author, while not a historian, clearly put in the work—spending time in Salem, connecting with residents, and striving to honor both the historical record and the modern-day sentiments of those who live with that legacy. His goal was to get the facts right while also capturing how the people of Salem view their own history, and I think he succeeded in that respect. The artwork fits the subject matter well. We often imagine people of that time as living hard, joyless lives, and the art conveys that sense of austerity. The mix of black-and-white and color panels is sometimes striking—there are moments where the color really enhances the impact of a scene—but other times I wasn’t sure what it added. Still, the black-and-white aesthetic ties neatly into the grim tone of the era. That said, the book is quite long, and if you’re already well-versed in the Salem Witch Trials, you may not learn much new in terms of facts. But if you enjoy studying the trials or want to explore the story through a different medium, this graphic novel is definitely worth picking up. For me, it landed at a 3.5 stars, which I’ll round up to 4 (since I usually do that when posting on review sites).
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Reviewed in the United States on November 6, 2025

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