SKU: 27881358129

bot pho mai yary 150g

Sale price$18900.00 Regular price$21000.00
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Description

bot pho mai yary 150gBt ph mai Gia v rc gy thao tng tm l n cc tn am m cheese, c th dng c trong nhiu mn n t cc mn chin rn nh bp rang, khoai ty, g rn n pizza, cm, m, V bo mn ngt c trng ca loi bt ny thnh cng chinh phc c v gic ca s ng ngi tiu dng, c bit l tr em. Bt ph mai Yary 150g c lm t bt sa, bt ph mai, ng, mui, to nn v bo mn ngt hi ha d dng kt hp vi bt c mn n no. Bt c dng mn, c th dng trc tip khng cn qua ch bin. Ngoi dng ph mai rc trc tip ln cc mn n th bt n cn l nguyn liu

Bột phô mai - Gia vị rắc gây “thao túng tâm lý” đến các tín đồ đam mê cheese, có thể dùng được trong nhiều món ăn từ các món chiên rán như bắp rang,  khoai tây, gà rán đến pizza, cơm, mì,...Vị béo mặn ngọt đặc trưng của loại bột này đã thành công chinh phục được vị giác của số đông người tiêu dùng, đặc biệt là trẻ em.

Bột phô mai Yary 150g được làm từ bột sữa, bột phô mai, đường, muối,...tạo nên vị béo mặn ngọt hài hòa dễ dàng kết hợp với bất cứ món ăn nào. Bột có dạng mịn, có thể dùng trực tiếp không cần qua chế biến.

Ngoài dùng phô mai rắc trực tiếp lên các món ăn thì bột nó còn là nguyên liệu làm nên sốt phô mai béo thơm thần thánh tạo nên mùi vị hấp dẫn siêu mlem cho nhiều món ăn như tokbokki sốt phô mai, cua sốt phô mai, mì spaghetti sốt phô mai, macaroni cheese... 

Hoặc có thể dùng để làm bánh mì phô mai khi rắc cheese powder vào công đoạn nhào bột, góp phần làm tăng hương vị thơm cho món bánh.

Sản phẩm được đóng gói nhiều qui cách khác nhau từ gói 150g đến 1kg tiện lợi cho nhu cầu sử dụng đa dạng của hộ gia đình và quán ăn, nhà hàng. 

Thành phần: Bột gia vị phô mai, dextrose monohydrate, maltodextrin, bột sữa, sucrose, muối aspartame, hương tổng hợp dùng trong thực phẩm và các chất tạo vị vừa đủ

Khối lượng tịnh: 150g/hũ

Bảo quản: Nơi khô ráo, thoáng mát và tránh ánh nắng mặt trời

Hướng dẫn sử dụng: Dùng trực tiếp mà không qua chế biến. Được sử dụng làm: gia vị ăn kèm các món chiên rán, nướng, làm nước sốt phô mai hoặc nguyên liệu béo, thơm trong ngành làm bánh

Hạn sử dụng: 12 tháng kể từ ngày sản xuất

Xuất xứ: Việt Nam

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SKU: 27881358129

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4.9 ★★★★★
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robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Cuba, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
San Leandro, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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