SKU: 32665864812

Lunokhod Sputniks - Heavy Shotgun (280534) - Used

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Lunokhod Sputniks - Heavy Shotgun (280534) - UsedBlister with 3 miniatures: Lunokhod Sputnik, CrazyKoala 1, CrazyKoala 2 The Nomad Military Force has a long record in the aggressive use of Remotes, but it was during the NeoColonial Wars where they truly demonstrated the tactical potential of these units in combat. On all the NeoColonial Wars battlefronts, the ability of Remotes to force the pace and outmanoeuvre enemy units was of extreme value to the numerically inferior Nomad Military Force.

Blister with 3 miniatures: Lunokhod Sputnik, CrazyKoala 1, CrazyKoala 2

The Nomad Military Force has a long record in the aggressive use of Remotes, but it was during the NeoColonial Wars where they truly demonstrated the tactical potential of these units in combat. On all the NeoColonial Wars battlefronts, the ability of Remotes to force the pace and outmanoeuvre enemy units was of extreme value to the numerically inferior Nomad Military Force.

However, when engaged in direct combat, Remotes presented a series of failings that resulted in high attrition rates. To solve this, the Sputnik series embodies a range of improvements and optimizations specially designed for direct attack.

The greatest success of Bakunin’s engineers was to increase their armor, electronic defenses and NBC protection factor, while keeping the high rate of mobility and speed characteristic of Remotes. Sputniks can move across and climb any surface, while acting as a bastion from where Nomad tactical Hackers can operate with total security. Even with all these improvements, Sputniks have a lower fabrication and maintenance cost than any T.A.G. or other advanced combat system. Their light weight and small size makes Sputniks the most effective option to swiftly handle tactical scenarios, explaining their presence in great quantities in Nomad forces. Sputniks can act as a defensive element superior to infantry, but Nomad officers are aware they are more effective when used in mobile situations that exploit their speed, shock capability, and firepower, closing with and destroying the enemy under almost any battlefield conditions.

The various Sputnik models possess different capabilities that determine their role in an attack force. The Lunokhod (Moonwalker) model is used to probe and outflank enemy combat groups. It must force or create a fight, often through invasion of an enemy’s ‘safe areas’. The Tsyklon (Cyclone) model is capable of deploying incredible yet precise firepower while remaining highly mobile, allowing it to decimate adversaries directly, cover the advance of allied troops, or provide supplementary anti-tank capability.

The Nomad tactical philosophy, aware of the Sputniks’ offensive potential, emphasizes their use in ‘sudden assault’ attack manoeuvres. A ‘sudden assault’ implies defeating enemy resistance with an offensive both fast and devastating. The traumatic effect of the assault serves to unbalance the enemy and prevent them regrouping. With a high success rate in these kinds of operations, regularly causing numerous casualties and immense shocks to enemy morale, the presence of Sputniks is essential in any Nomad combat group.

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SKU: 32665864812

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Oilyraincloud
New York, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Belleville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Lexington, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Birmingham, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Alexandria, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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