SKU: 35707663730

Huntley 12-in Pendant Clear Glass Satin Nickel

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Description

Huntley 12-in Pendant Clear Glass Satin NickelCategory Pendant Finish Nickel Style Farmhouse Option Damp Rated, ETL Approved, Title 20 Family Huntley Glass Clear Seeded Voltage 120 Number of Bulbs 1 Bulb Dimmable Yes Bulb Shape A19 Bulb Type Incandescent Canopy 5 x 3. 5 Depth 12 Designer Huntley Material Steel Order Minimum 1 Ship Carton Height(in) 10. 5 Ship Carton Length(in) 17 Ship Carton Width(in) 17 Ship Weight(lbs) 6. 4 Sold By 1 Vendor Ship Method Ground Warranty 1 Year Limited Warranty

Category Pendant
Finish Nickel
Style Farmhouse
Option Damp Rated, ETL Approved, Title 20
Family Huntley
Glass Clear Seeded
Voltage 120
Number of Bulbs 1
Bulb Dimmable Yes
Bulb Shape A19
Bulb Type Incandescent
Canopy 5 x 3.5
Depth 12
Designer Huntley
Material Steel
Order Minimum 1
Ship Carton Height(in) 10.5
Ship Carton Length(in) 17
Ship Carton Width(in) 17
Ship Weight(lbs) 6.4
Sold By 1
Vendor Ship Method Ground
Warranty 1 Year Limited Warranty
Weight(lbs) 5.06
Wire Included 144
Bulb Base E26 Medium
Bulb Included No
Canopy Height(in) 3.5
Canopy Width(in) 5
Carton Per Unit 1
Damp Rated Yes
Dual Mount No
Edison Bulb Recommended Yes
Energy Star No
ETL Approved Yes
Finish Type Satin
Fixture Shape Schoolhouse
Glass Type Seeded
Hanging Method Rod
LED Compatible Yes
Light Direction Ambient
Max Wattage per Bulb 1 60
OA Max Ht 59.75
OA Min Ht 14.75
Outdoor No
Power Source Hardwired
QA Max Ht 59.75
QA Min Ht 14.75
Rod Qty x Dimensions(in) 3 x 12-in, 1 x 6-in, 1 x 3-in
Rod Quantity x Dimensions(in) 3 x 12 in, 1 x 6 in, 1 x 3 in
Safety Rating Damp
Safety Rating CA C ETL
Safety Rating USA ETL
Shade Color Clear
Shade Height(in) 7.5
Shade Master Color Clear
Shade Material Glass
Shade Shape Schoolhouse
Shade Width(in) 12
Shape Schoolhouse
Ship Via Ground
Sloped Ceiling Yes
Title 20 Yes
Title 24 No
Wire Length(in) 144
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SKU: 35707663730

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4.8 ★★★★★
Based on 21 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Natrona Heights, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Alexandria, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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