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Description
Base Race (Magic Minigame) [Zendikar Rising Minigame]Set: Zendikar Rising Minigame Type: Card Magic Minigame Rarity: Common 2 players 3 packs 10 minutes OBJECTIVE: Competition among treasure hunters on Zendikar is fierce. Find your opponents base camp before they find yours! GET READY: Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player. Each player then
| Set: | Zendikar Rising Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 3 packs | 10 minutes
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
OBJECTIVE:
Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!
GET READY:
Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.
Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.
LET’S PLAY:
On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:
If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.
If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)
If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
TO WIN:
When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.
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4.1 ★★★★★
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Product Reviews
★★★★★ 5
Really good to have
Size: for Q S5V
After owning a wireless vacuum mop I knew it was good to have extra parts like this on hand so I ordered these when I ordered the robot vacuum. Oh boy... when my vacuum did the dreaded run through dog poop I was very happy to be able to just throw the other parts away and replace them on the spot.
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Reviewed in the United States on May 5, 2026
★★★★★ 5
Exactly what we needed
Size: for Q7 M5+
This is exactly what we needed for our vacuum.
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Reviewed in the United States on May 30, 2026
★★★★★ 4
Great Value and Perfect Fit for My Qrevo
Size: for Q S5V
This 34‑piece replacement set has been a great buy for my Roborock Qrevo. All the parts fit perfectly, install easily, and work just like the originals. The brushes and filters snapped right into place, and the mop pads feel thick and durable. After replacing everything, my vacuum immediately picked up more dust and debris.
One thing to note: the kit didn’t include any instructions for the scent packs, so I placed them in the dust bag—hopefully that’s the correct spot. It would’ve been helpful to have a quick guide included.
Overall, the amount of pieces you get for the price is a fantastic value, and it’s great having plenty of backups on hand.
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Reviewed in the United States on February 27, 2026
★★★★★ 5
Excellent purchase!
Size: for Q S5V
Just buy it. This vacuum/mop robot has saved me so much time. It was easy to set up, learned its route correctly and the mopping capabilities are exceptional.
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Reviewed in the United States on March 1, 2026
★★★★★ 5
Everything fits and works
Size: for Q S5V
Everything works and fits just fine.
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Reviewed in the United States on January 12, 2026