SKU: 754380588

1960-1974 C10 Pickup Pro+ Brake System Rear 4302504FR

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Description

1960-1974 C10 Pickup Pro+ Brake System Rear 4302504FRFits 1960 87 Chevy GMC C10 2WD Trucks w OE Large Pattern 10 12 Bolt C clip (BIH) Housing Ends, 6 Lug (6x5. 5"BC) Features: 2 Piece, 6 Piston, 6P Caliper Manufactured in Phoenix, AZ CNC Machined from US Sourced Forged or Billet Aluminum Powder Coated Finish Stainless Steel Pistons, Abutments and Noise Suppression Clips Staggered Pistons to Minimize Uneven Pad Wear Dual Seals, Dust Weather & Pressure 2 Piece Slot, Drilled, Zinc Plate Rotor w Billet

Fits 1960-87 Chevy/GMC C10 2WD Trucks w/OE Large Pattern 10/12 Bolt C-clip (BIH) Housing Ends, 6 Lug (6x5.5"BC)


Features:

  • 2-Piece, 6-Piston, 6P Caliper Manufactured in Phoenix, AZ
  • CNC Machined from US Sourced Forged or Billet Aluminum
  • Powder Coated Finish
  • Stainless Steel Pistons, Abutments and Noise Suppression Clips
  • Staggered Pistons to Minimize Uneven Pad Wear
  • Dual Seals, Dust/Weather & Pressure
  • 2-Piece Slot, Drilled, Zinc-Plate Rotor w/Billet Aluminum Hat

Specs:

Applications GM C10 Trucks 60-87
Axle Rear
Brand Baer Brakes
Caliper 6P
Caliper Color Fire Red
Disc Brake Caliper (Rear) Piston Quantity 6
Disc Brake Caliper (Rear) Type Floating
Disc Brake Pad FMSI Number D0731
Disc Brake Rotor (Rear) Construction Vented
Disc Brake Rotor (Rear) Outside Diameter 14.000IN
Emission Code 6
Export Description Brake Components
Fitment Notes w/OE Large Pattern 10/12 Bolt C-clip (BIH) Housing Ends, 6 Lug (6x5.5"BC)
Grade Type Performance
Hose Material Stainless Steel
Includes Park Brake Yes
Includes Park Brake Cables No
Lug Count 6 Lug
Min Wheel Dia (verify using template) 18IN
Product Line 14 Inch Pro+
Product Type 14 Inch Pro+ Rear Brake Kit
Prop 65 (C, R or CR) CR
Prop 65 - Long Label WARNING: This product can expose you to chemicals including Toluene Diisocyanate, and Nickel which are known to the State of California to cause cancer. For more information, visit www.P65Warnings.ca.gov
Prop 65 - Short Label WARNING: Cancer and Reproductive Harm. www.P65Warnings.ca.gov
Prop 65 Yes/No Yes
Rotor Thickness 1.150IN
Rotor Type 2-Piece
Surface Type Slotted, Drilled & Zinc Plated
System Notes Fits 60-87 GM truck large pattern OE 10/12 Bolt C-clip (BIH) Housing Ends
Template Q135P
Title Pro+ Brake System Rear
Wheel Lug/Bolt Pattern 6x5.50

Application:

Year Make Model Submodel
1960-1974 Chevrolet C10 Pickup
1975-1986 Chevrolet C10
1967-1986 Chevrolet C10 Suburban
1987 Chevrolet R10
1987-1988 Chevrolet R10 Suburban
1960-1965 GMC 1000 Series
1967-1974 GMC C15/C1500 Pickup
1967-1974 GMC C15/C1500 Suburban
1960-1966 GMC Suburban
1966 GMC 1000
1979-1986 GMC C1500 Suburban
1987-1988 GMC R1500 Suburban
1975-1978 GMC C15 Suburban
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SKU: 754380588

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I
Verified Purchase
I have a pen
Houston, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Massapequa, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
Lowell, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Whiting, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Massapequa, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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