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Description
Game Feel : A Game Designer's Guide to Virtual Sensation"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) no matter the instruments, style or time period these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta sensation of involvement with a game. The understanding of
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
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4.6 ★★★★★
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Product Reviews
★★★★★ 5
Don't be in a hurry
Format: Hardcover
A fine winter read...maybe two or three winters. Very detailed history.
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Reviewed in the United States on October 9, 2025
★★★★★ 5
My review
Format: Hardcover
Very good, fitting end of the N.A.M. Rodgers trilogy.
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Reviewed in the United States on April 10, 2026
★★★★★ 5
Answers Many Questions about Naval Developments
Format: Hardcover
The history offers a detailed and well organized account of the Royal Navy as it transitioned from sail to steam. Coverage included personalities, technology, tactics and strategy. The combination provided a complete appreciation of the dynamics at play, some unexpectedly. The details might be a bit much for a casual reader but offered plenty of avenues for research not available or compiled in one source. I look forward to the final volume, which should describe another watershed era.
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Reviewed in the United States on February 20, 2026
★★★★★ 5
Great Book with a different perspective
Format: Hardcover
This will be a short review of a very long book. I ordered the book expecting more of a history of the British Navy, but this is more of a history of Britain with respect to its navy. It is still excellent and authoritative, just different than I expected. I really appreciate a somewhat different perspective than I have found in some other books. For example, any discussion of Jackie Fisher I have read previously seemed to border on the hagiographic, whereas here he seems to get a very evenhanded appraisal. A great book, highly recommended.
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Reviewed in the United States on November 17, 2025
★★★★★ 5
Great read about naval history
Format: Hardcover
Great book completing a Trilogy ofBritish Naval history. Great read!
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Reviewed in the United States on July 11, 2025
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