SKU: 92904678543

Variant Counters & Rules for Empires in Arms, Avalon Hill, 120+ Pgs, gamingthing

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Description

Variant Counters & Rules for Empires in Arms, Avalon Hill, 120+ Pgs, gamingthingThe Empires in Arms game is NOT included in this listing. Included here are 40+ Variant Counters & 120+ pages (some to be emailed) of errata, variants, turn spreadsheets, optional rules, & variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some to all of the non counter materials will be emailed. See description for more details! Empires in Arms Variant Counters & Rules 120+ Pages!! The Empires

The Empires in Arms game is NOT included in this listing. Included here are 40+ Variant Counters & 120+ pages (some to be emailed) of errata, variants, turn spreadsheets, optional rules, & variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some to all of the non-counter materials will be emailed. See description for more details!

Empires in Arms - Variant Counters & Rules - 120+ Pages!!

The Empires in Arms (Avalon Hill) game is NOT included in this listing!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

See Enlargeable Pictures  

The bonus consists of a 120+ page plus mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario).  Some of it includes:
 
A Waterloo Scenario and Advanced Naval Combat (with a table that was not included with the original article) from General Magazine Volume 26 Number 6.
         
Variant Leaders Counters along with the Viva La Revolution Scenario from General Magazine Volume 25 Number 4.
       
Variant Swedish Counters along with the Sweden Makes Eight Variant (adds Sweden as a player nation) from General Magazine Volume 30 Number 6.

 
Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters are the size and very near the thickness of a standard counter with vivid laser printed colors.  They are not die-cut and will be cut into individual counters prior to shipping.  Some or all of the non-counter items will be downloadable from links in an email or as an attachment to an email.  This lowers the shipping costs.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.

Also included are:

The 1792 French Revolution Scenario.
 
Six pages of great spread sheets for tracking each of the powers (I know there are 8 powers but you can make copies of the blank for the others).
 
24+ Compendium of Rules Errata and Suggested Rules.
 
50+ Pages of FAQ put together by devoted players of EIA.
 
An article on strategy and designer notes by S. Craig Taylor from General Magazine Volume 23 Number 4.
 
Guidelines for Emperors and More Guidelines for Emperors from General Magazine Volume 27 Numbers 2 and 4.
 
Three articles from Fire & Movement #58 including developer's comments by noted game designer S. Craig (Flattop, C.V.) Taylor Jr.
 
Sheets for tracking each turn and more!!
                           
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.

              
Please note there is a $4.00 handling fee for this purchase. The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm. 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 




Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 92904678543

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If your dog pulls on these (and why wouldn’t he?), the rope immediately comes out. Turns out they just fuse the ends of the nylon rope together, which is no match for a dog playing tug. Any dog, any level of pulling will dismantle these. We’ve managed to reinsert the rope to a couple of these and KNOT it, which gives you a shorter rope but a toy that can withstand some play. But if I had wanted a DIY toy, I’d have used the balls and rope I already own.
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Lesly
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Color: Four colors, Size: 5cm (with rope), Color: Four colors, Size: 5cm (with rope)
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Kimberly Farnham
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Just got my Nero Ball. Only used it once, but really like it. I've tried other "ball on a string" type toys, with unsatisfactory results. I'll be using it as a training reward, and my boy, who is a pretty ferocious tugger, is going to learn 2 new things with this ball. 1st, to target the ball instead of the rope, and 2nd, that it's for a little gentle tugging instead of the full throttle stuff he does otherwise. After our 1st session with the Nero Ball, he's picking up on the new rules quickly. We'll see how it does long term, but I think this is one I'll stay with. *UPDATE* Been using my Nero Ball for a month now. I'm tempted to call it the 'Hero Ball' because it's just that terrific!! For me, the key has been putting in the time to allow both myself & my dog to develop the skill to use this tool smoothly. May sound strange, but using a toy as a training reward requires practice, and each different toy configuration requires different handling. It's time well spent - we're both having a lot of fun! Kudos to the designer of this ball. Every detail has been carefully considered, from the length & material of the rope (just the right length that the dog won't step on it; material is easy on the hand while still being tough enough to withstand a few toothy grabs; the loop is the perfect size to grab for a little tug or to pass the ball through to slip-knot it onto a belt loop). The ball is also just right. The knobs make it non-slip, the rubber eliminates tennis ball fuzz concerns, and being semi-hard and hollow makes it slightly compress-able, which makes it a higher value reward than a solid ball that can't be compressed. While this ball will not work for every application or for every dog, if you carefully read & understand the information provided and don't expect it to work outside those parameters, you will be pleasantly surprised by a very well designed, well constructed tool that you can use to enhance your training or play sessions with your dog.
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