SKU: 98821563461

Cuetec Uni-Loc Cynergy 11.8mm Shaft

Sale price$224.55 Regular price$249.50
Save 10%

Pay in installments of $62.38 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 30 - Oct 5

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Cuetec Uni-Loc Cynergy 11.8mm ShaftThe Cuetec Cynergy 11. 8 Carbon Fiber Composite Shaft provides pinpoint tip placement paired with exceptional accuracy and out of thisworld spin. Designed and developed with the input of the Cuetec Pro Team, each Cynergy 11. 8 is wrapped with a unique pattern of spun 15K carbon fiber tow, reinforced by Cuetec's proprietary poly foam core. Every 11. 8 utilizes an elongated 9. 6 inch super straight taper for a perfectly level stroke, an ultra thin white

The Cuetec Cynergy 11.8 Carbon Fiber Composite Shaft provides pinpoint tip placement paired with exceptional accuracy and out-of-thisworld spin. Designed and developed with the input of the Cuetec Pro Team, each Cynergy 11.8 is wrapped with a unique pattern of spun 15K carbon fiber tow, reinforced by Cuetec's proprietary poly-foam core. Every 11.8 utilizes an elongated 9.6 inch super-straight taper for a perfectly level stroke, an ultra-thin white sighting ferrule, and laminated Tiger  Sniper tip to create a shaft that is packed with the benefits of carbon fiber performance without sacrificing the feel and feedback of traditional wooden shafts.

  • Ultra-strong advanced carbon fiber composite construction
  • Super-Slim 9.6 inch elongated pro taper
  • Flyweight front-end construction
  • Effortless low-friction and ding-resistant surface finish
  • Thin white 0.25inch sighting ferrule
  • High-Performance Tiger Sniper Tip
  • Cynergy Cleansing Wipes (10X)
  • Embroidered Cynergy Pro Patch

Shaft: Cynergy 11.8mm Carbon Fiber Composite Shaft Standard Shaft Length: 29" Standard Tip: Tiger® Sniper Laminated (soft) Joint: Uni-Loc Joint Joint Face: 21.30mm (0.84Inches) Shaft Collar: 1.5mm Gloss Black Phenolic Standard Weight: 3.8oz

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 98821563461

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.4 ★★★★★
Based on 19 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Omaha, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Cuba, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Houston, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Pawtucket, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Houston, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products