SKU: 19531061113

Justice Velocity: An Action Movie Tabletop RPG

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Description

Justice Velocity: An Action Movie Tabletop RPGJustice Velocity is an action movie themed tabletop role playing game for 3+ players. Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys and anime like Initial D Justice Velocity puts you in the drivers seat. Its an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players skills, abilities, and the roll of the dice. It's a fast paced 2d6 system

Justice Velocity is an action movie themed tabletop role-playing game for 3+ players.

Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys and anime like Initial D-- Justice Velocity puts you in the driver’s seat. It’s an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players’ skills, abilities, and the roll of the dice. It's a fast-paced 2d6 system that's light on the rules, and high on octane. With quick and easy character design, Justice Velocity invites tabletop newcomers and veterans alike to leap quickly into the action movie universe.

The core book covers Character Creation, Vehicle Rules, Abilities, Items & Equipment, an Adventure Synopsis, and more! Justice Velocity is a game of heists, hijinks, espionage, and fast cars. The game's mechanics encourage players to push situations into overdrive with High Octane Mode and spend Juice Points on triggering wild abilities.

There are also a variety of rules for conducting high speed chases, street races, and vehicular combat so that you can always keep the action rolling: Octane Chips - Octane Chips are used once per session to trigger High Octane Mode. Players slam their chip on the table and receive a bonus to any roll--giving them the boost they need to make the impossible happen. Juice and Abilities - Players can expend Juice Points to trigger Abilities such as Ultimate Drift, Gunslinger, and Activated Strength. Dynamic Vehicle Rules - Whether it's a drag race to the next light or a chase sequence throughout the entire city, Justice Velocity lays out vehicle rules no game master should be without, including: Position-Based Racing, Cumulative Racing, and Car Combat/Action Sequences. There's even a table for generating random events during vehicle sequences such as back alley shortcuts, banana peel hazards, and oil spills. The book also walks you through the character creation process by introducing you to archetypes essential to any action movie story: The Gunner, The Driver, The Hacker, The Medic, The Mechanic, The Face and The Muscle/Martial Artist. Justice Velocity gives you and your players as many tools as possible to live out your action movie dreams. There are 20 pieces of unique art (and a cover) designed by Anders Karlsson, layout design by Nathan Paoletta, and 20,000+ words from Clipper Arnold which lay the groundwork for 42 Items/Equipment, 24 Skills, 21 Vehicle Upgrades, 16 Abilities, and 7 Archetypes--all in one book.

Most Justice Velocity games will presumably take place in present-day settings. They involve street racers, clashes with the law, and staying on the edge. That being said, Justice Velocity is relatively adaptable. It could be a game about local teenagers racing down the mountain or cops chasing down bad guys. It could be about an '80s undercover narcotics division in Miami or it could be about futuristic cyberpunk motorcycle gangs. There’s something exhilarating about sending Hot Wheels down a track into their doom. There’s something thrilling about unnecessary explosions. There’s something amazing about seeing whether or not a car can jump over the opening of a live volcano.

Justice Velocity is an unapologetic, adrenaline-fueled romp which delves into the nature of exergy and machine fetishism. It pushes physics, bodies, and systems to their limits. When justice calls, sometimes it’s the gruff, meat-headed, cargo-pants-donning voice of utilitarianism that picks up the phone. This is a foray into that universe... one in which steel, muscle, and ingenuity can prevail and save the world from certain peril.

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SKU: 19531061113

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4.4 ★★★★★
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Verified Purchase
Danielle Baum
Port Orchard, US
★★★★★ 5
Fantastic series by a creative artist
Format: Paperback
Amulet, a graphic novel by Kazu Kibuishi ( , ), is geared towards the 9-12 age group. However, the novel will captivate anyone that begins to read it as they are swept along a moving story with beautiful illustrations. Our young heroine Emily witnesses the death of her father in the opening pages of this novel. Emily, her mother, and her brother Nevin move into the home of their missing great grandfather. There are secrets lurking within the house, one that soon ensnares Emily's mom. She's dragged from the basement by a tentacle through an open door and Emily and Nevin must go on a rescue mission to another world. This story captivates the reader from the beginning. The reader is compelled to feel for the characters of the story, from Emily witnessing the death of her father to watching her mom being dragged away by some unknown creature. Although this is only the first part of the series the reader gets a true sense of the characters, their feelings, and their emotions and is left hanging at the end of this book and wanting more. What really sells the story are the illustrations as they capture and convey the moods of the characters and their surroundings. The drawings have a light airy quality to them, with a simple, but moody, color palette to show off the extensive use of shadows to convey emotions of the character in graphic detail. The reader is never left wanting or wondering what the characters are thinking, the colors clearly display what they feel--the age of the great-grandfather is written into the lines on his face, the fear and courage of Emily as she seeks to save her what's left of her family. As the story progresses a darker palette is used and we are left wanting the lighter colors to return. Something unique about the drawings is that when the story first begins the characters almost look undefined. While we can read their emotions they are merely shapes on a page. However, as the story progresses they gain more depth and emotion. This novel is a must read. A strong young heroine, with monsters and robots as well, enough to keep any crowd entertained. The moving illustrations and compelling story make this a great read and the book is highly recommended for all ages.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 6, 2011
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Verified Purchase
linda l
Chelsea, US
★★★★★ 5
A great book
Format: Paperback
My grandson loves these novels. He's 9 and I've purchased the 7th now 2 to go
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Reviewed in the United States on April 14, 2026
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Mena D
Cuba, US
★★★★★ 5
A Magical Start to an Epic Series
Format: Paperback
I read Amulet: The Stonekeeper with my class, and the students couldn’t get enough of it! The artwork is absolutely stunning, and the story grabbed their attention right away. Even reluctant readers were eager to see what happened next. The mix of fantasy, adventure, and relatable characters makes it the perfect series to hook middle-grade readers. As soon as we finished, they were already asking for the next book in the series!
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Reviewed in the United States on September 17, 2025
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Ash
Lowell, US
★★★★★ 4
I thought of it as a fantastical family adventure. Great artwork Wonderful Story
Format: Kindle
First thought You killed someone in the first few pages of a kids book! Wait Disney movies kill people off too. Okay, shock over. I likes how the mother helped keep the kids upbeat when the moved into the old home and had to clean it and on the way there she was understanding of their feelings and was encouraging them to like their new home. Even encouraging Emily to learn more about her great grandfather. Just not be like him. Emily was super brave for a kid who watched her father die and her mother get snatched by a monster. She took responsibility of her brother and the amulet and decided to help save her mother and the world that they were in. I liked the Emily has choices not just that she has to do something because she was given the amulet but she had the choice to. She also had the choice to seriously hurt someone but she made the choice to let him live even though he wasn't the nicest of beings. I like that she lets her younger brother help out and notices when he might be better suited for the situation because of his past favorite past time ( like my son, most kids and some adults...its gaming) The story was great. A little dark but you get the whole light at the end of the tunnel feeling. That the characters will achieve what the set out to do. I also enjoyed the whole family thing. The illustrations were wonderful. I even slowed down and went back to look at the artwork. I look forward to reading this series and being able to talk about it with my son. It was a great start to a fantastical adventure. Now that I think about it I'd recommend this to kids around middle grade but like I said my son has been reading the series for awhile so, maybe use caution it does have monsters and evil doers and its a little dark but not so much that I wouldn't say you shouldn't read this with a younger kid. I'm actually thinking about starting it with my youngest soon. Great characters, Wonderful story and artwork, a quick read ( at least for me, an adult), fantastical adventure. I'll continue to recommend it to others and look forward to reading it with my youngest and continuing the series.
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Reviewed in the United States on January 30, 2015
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Verified Purchase
Shakib Chowdhury
Lexington, US
★★★★★ 5
A perfect start
Format: Kindle
This is exactly the kind of graphic novel I was looking for. Full of sweetness with a little bit of bite. Reminds me of the great comic series bone. Great story, great art, I can’t wait to get into the next chapter.
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Reviewed in the United States on May 8, 2026

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