SKU: 24531511898

KV331 Audio SynthMaster Everything Bundle

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Description

KV331 Audio SynthMaster Everything BundleSynthMaster Everything Bundle comes with SynthMaster One, SynthMaster 2, SynthMaster 3 and all current future presets banks released by KV331 Audio. The bundle includes more than 8000+ presets (with factory content from SynthMaster 1 + 2 + 3 and 60+ expansions), and it is 70% cheaper compared to the individual product prices combined. SynthMaster 3 is KV331 Audio's flagship all around modular software synthesizer available in VST2, VST3, AudioUnits

SynthMaster Everything Bundle comes with SynthMaster One, SynthMaster 2, SynthMaster 3 and all current / future presets banks released by KV331 Audio. The bundle includes more than 8000+ presets (with factory content from SynthMaster 1 + 2 + 3 and 60+ expansions), and it is 70% cheaper compared to the individual product prices combined.

SynthMaster 3 is KV331 Audio's flagship all-around modular software synthesizer available in VST2, VST3, AudioUnits and AAX formats. It features many different synthesis methods including VAnalog, Additive, Vector, Wavetable, Granular, Phase Modulation, Phase Distortion, Frequency Modulation, Pulse Width Modulation, Ring Modulation, Physical Modeling and SFZ Sample Playback. It can read SynthMaster One and SynthMaster 2 presets, and comes with 1000 new factory presets designed by a world class team of sound designers: Arksun, Aiyn Zahev, BigTone, Cipryan Bot, Davide Puxeddu, Demis Hellen, Gercek Dorman, NatLife, New Loops, Nori Ubukata, Selcuk Ergen, Xenos Soundworks, XTD and Yuli Yolo.

New Features in SynthMaster 3

Modular Architecture:

Each SynthMaster 3 instance can have up to 16 Layers. New layers can be created by adding a new layer or by duplicating an existing layer. Each layer can have up to 16 modules.

The following modules are available in SynthMaster 3.0.

  • Generator modules: Basic Oscillator, Additive Oscillator, Vector Oscillator, Wavetable Oscillator, VAnalog Oscillator, Granular Oscillator and Modulator.
  • Effect modules: Digital Filter, VAnalog Filter, State Variable Filter, Ladder Filter, Diode Ladder Filter, Bite Filter, Comb Filter, Phaser Filter, Formant Filter and Waveshaper.

New modules can be created by adding a new module or by duplicating an existing module: Each layer can have up to 32 modulation sources.

The following modulation sources are available in SynthMaster 3.0:

  • ADSR Envelope, Multistage Envelope
  • LFO, Step LFO, Noise LFO
  • Scaler

New modulation sources can be created by adding a new source or by duplicating an existing source. The Routing tab provides a visual representation of the signal flow in the layer. Using the routing view, modules can be added / removed / bypassed / activated / replaced with other modules, connections can be created / removed between modules.

Multiple View Types:

SynthMaster 3 provides 3 different types of views to edit layer parameters:

  • Layer View: This view is used for editing a single layer's parameters:
  • Track View: This view is used for editing keyboard zones, velocity zones, voicing, unison, arpeggiator and sequencer parameters of multiple layers:
  • Mix View: This view is used for editing insert fx and fx send parameters of multiple layers.

Granular Oscillator:

The new granular oscillator introduced with SynthMaster 3 applies granular synthesis on a single sample, multisample or wavetable to generate its output. The oscillator features up to 16 "voices" with each having up to 32 grains, resulting in up to 512 grains per oscillator. Each voice can have different settings with the help of spread parameters for volume, pan, detune, position, grain length and grain start time. Each grain can have randomization for volume, pan, detune, position, grain length, grain start time and playback direction.

VAnalog Oscillator:

The new VAnalog oscillator introduced with SynthMaster 3 generates its output in real-time using curve segments to mimic how analog circuits generate waveforms. The oscillator has 2 wave shapes that can morph in between and an additional sub oscillator which has its own wave shape. It comes with many built-in shapes from well known analog synths. Since it might generate aliasing noise when generating its output, the oscillator has quality parameter to set the degree of oversampling. The oscillator features up to 16 "voices". Each voice can have different settings with the help of spread parameters for volume, pan, detune, symmetry, x morph and y morph:

Wave Shaper:

The new Waveshaper effect introduced with SynthMaster 3 comes with different types of distortion algorithms: Soft Tanh, Soft ATan, Heavy, Fuzz, Fold Sine, Fold Tri, Fold Round, Rectify Full, Rectify Half, Clip and Bitcrush. There is also a Custom algorithm which allows users to draw their own distortion curve using curve segments. The distortion curve can be set to be unipolar (Symmetric) or bipolar (Asymmetric).

Phaser Filter:

The new phaser filter introduced with SynthMaster 3 is similar to the phaser effect. However, as being a polyphonic effect, it operates per voice. It uses multiple allpass filters mixed with the input to create phasing effects.

Formant Filter:

The new formant filter introduced with SynthMaster 3 uses a parallel bank of filters to create vowel sounds. Users can select the initial and final vowels (formants) and morph between them.

Noise LFO:

The new Noise LFO modulation source introduced with SynthMaster 3 can be used to generate sample and hold noise. The LFO generates different types of noises (white, pink, brown, violet, blue), which are sampled and held, bit reduced, and then passed through an attack/decay envelope follower.

Scaler:

The Keyscaler modulation source in SynthMaster 2 is vastly improved in SynthMaster 3. It is now called Scaler, as users can select another modulation source as its input (instead of just Keytrack) and use the scaler as a waveshaper for its input.

Arpeggiator / Sequencer:

Each Layer in SynthMaster 3 has a separate arpeggiator and sequencer. The MIDI input signal first goes through the sequencer followed by the arpeggiator. Each step in an arpeggiator / sequencer can have random values for trigger, hold and slide parameters. The sequencer has a larger edit window to make editing sequencer patterns easier. Each layer has its own MIDI output channel so that users can route the MIDI generated by the Arpeggiator / Sequencer to different tracks in their DAW.

Preset Browser:

SynthMaster 3 features an intuitive preset browser with advanced search features. Presets can be filtered by Product, Author, Bank, Instrument Type, Attributes, Styles (Genres) and Preset name. SynthMaster 3 is backwards compatible with SynthMaster One and SynthMaster 2. If those products are installed and authorized on the user’s system, SynthMaster 3 shows the presets for those products, and can load those presets as entire presets or into layers. SynthMaster 3 provides instant previews for presets that have NKS (Native Kontrol Standard) previews prepared. This allows the presets to be previewed without loading. Presets that have previews have a play icon next to their name. By moving the mouse over the play icon, the preview can be listened to.

Waveform Editor:

SynthMaster 3 comes with a comprehensive Waveform Editor to create single cycle waveforms.

Single cycle waveforms can be created in 2 different ways:

  • Using curve segments. The segments can be tied together or be disconnected.
  • By free hand drawing. In this mode, spectrum of the waveform can be edited as well.

Wavetable Editor:

SynthMaster 3 comes with a comprehensive Wavetable Editor to create wavetables. Wavetables can be created using single cycle waveforms or sample/wavetable files. 7 types of wavetable effects are available to further sculpt the wavetable: Spectral Filter, Waveshaper, Modulator, Bender, Shifter, LoFi and Sync. The generated wavetable can be saved in SynthMaster 3's own format, or exported in WAV format to be used in other wavetable synths. The number of exported frames can be set between 2-256:

Multi Sample Editor:

SynthMaster 3 comes with a comprehensive Multi-Sample Editor to create multi- samples.

Multi-samples can be created easily by dragging and dropping wav/aiff sample files. In automatic import mode, root notes of the files are read from file name / header. The multi-samples can be exported in SFZ format, which is a well documented format to store multi-sample related data.

Expansion Banks

There are currently 14 expansion banks for Synthmaster One, 38 expansion banks for SynthMaster 2 and 8 expansion packs for SynthMaster 3.

Shipping Notes
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4.8 ★★★★★
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Nicolas Calderon Eader
Los Angeles, US
★★★★★ 4
Great artwork for a great series!! Recommended to artists, animators and fans of the series
It's been a while since the Avatar: The Last Airbender series ran on TV. I really loved that series because it dealt with a lot of eastern cultures themes and it was not the average children TV show. Despite its children characters the show runners manged to find a balance between drama and comedy. Now about the art book: that series (Avatar) had its own book (all seasons in one single book) but this time we are getting one book entirely dedicated to the first season, which makes it great. Why? Because we are getting more artwork per episode, most of it in full-color. I would have liked to see more of the character design, I mean how they got to the final version. Most of the characters are shown in their final version with some costume variants but that's it, no development. One thing missing this time (both from the series and this book) is the animal designs. They had a lot 2-animal-fusion designs on the previous show but this time we get to see almost nothing. I know it is because the series is takes place mainly in Republic City. And wow! what a nice city it is. All the artwork dedicated to set Republic City's mood, the 1920s, the steam-punk influence, the fashion, everything just fits perfectly! There is a couple of aerial views (day & night) which are my favorite from the book. This new guy they hired to do the background paintings has done a great job! Every background and every building design have so much detail that they will make your jaw just drop. I like the fact they are paintings with no pencil lines, just paint brushed over the design, which makes it look richer! Now, I am giving this book a 4-star rating because of the reasons I have already explained and the fact that we are not getting that much in-depth information like we got from the Avatar art book . I must say this is not an animation book, this is an art book that depicts backgrounds, characters and vehicles. You will get to see a few storyboarded sequences but this book is not intended to teach you about animation. I seriously recommend this book to any person interested in art and animation. The artwork is so well achieved that you will be left wanting to see more.
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Reviewed in the United States on June 3, 2014
F
Verified Purchase
Fred C
Alexandria, US
★★★★★ 5
Inspirational for Concepts and Illustration
I am learning to be a Concept Designer and Illustrator and this art book is inspirational. This art book has well presented examples for most every part of the conception and finishing process for characters, environments, costumes, props, and story. It has a good amount of design concepts from everything about the series first season: character designs, character sheets, building and city designs, costumes, vehicles, etc. I only wish is was longer/bigger. They could put all 4 seasons into one large encompassing volume.
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Reviewed in the United States on March 22, 2016
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Verified Purchase
TRF guy
Lake Worth, US
★★★★★ 5
The information in the book is good and goes into good detail about the Halo Universe ...
Format: Hardcover
Bought the book as a gift for my 12 year old son. The information in the book is good and goes into good detail about the Halo Universe and the Human-Covenant War. The art work is excellent. Well worth the cost.
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Reviewed in the United States on July 8, 2014
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Brandon Benz
Bozeman, US
★★★★★ 5
BEAUTIFUL
Format: Hardcover
lARGE AND FULL OF INFO. gOOD FOR ANY hALO COLLECTOR or anyone who wants to know a bit more about the universe. Kind of sad it didn't come in its own plastic wrap but it was in perfect condition and wasn't damaged.. as a collector i was VERY happy
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Reviewed in the United States on October 9, 2013
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Verified Purchase
Jared L
Bozeman, US
★★★★★ 4
Somewhat underwhelming; but still a good book that references a lot of things Halo 4 related
Format: Hardcover
I have been looking forward to this book for several months now, as there is not a lot of material out there that covers Halo 4 or the lore around this newest entry (and upcoming trilogy). There is the "Halo Encyclopedia" (released in 2009), which only covered everything up to Halo 3; and the first "Halo: The Essential Visual Guide" (released in 2011), which covered everything up to Halo: Reach. The first Essential Visual Guide was basically a watered-down version of the Encyclopedia. While both of those are great books, the Encyclopedia is one of the best sources out there for definitive Halo information. So here we finally get a book regarding the new lore of the Halo universe we've been learning about since 2011 (starting with the Forerunner and Kilo-Five novel trilogies, and Halo 4 itself). But don't get your hopes up; unfortunately, this is nothing like the Encyclopedia that we already have access to. Overall, this is a good book, but I was a bit underwhelmed with it. Let me try and explain why. If you are a newcomer to the Halo universe, then obviously this book would do a great job in introducing the new characters/enemies/locations of Halo 4 to you. But if you are a veteran like me, who has been delving into Halo lore for over a decade now, the book doesn't really show or teach you anything new. Each entry is basically a very rushed explanation of what that particular person, ship, location, etc is about. I know it's unfair to assume that this would have been a definitive source for information, but it's just a shame how bland the detail is. Several of the entries in this book have enough information regarding them to where it could cover several pages, yet just about everything in this book is narrowed down to one page. I understand it is a Visual Guide, and not a factual, historical records of Halo events; but even the pictures are somewhat underwhelming. Each entry could have contained so much more information and photos than they had. The UNSC Infinity, for example, was simply stretched out across two pages, with not a lot of information regarding it and a grand total of three pictures (none of which were even of the interior). I will say there were some entertaining parts in the book, especially regarding the Spartans of Majestic Team (since not much background info was explained in the game). But these were so few and far between for me. A good half of the book covers the weapons, vehicles, armor, and multiplayer maps in Halo 4. In my opinion, a lot of that stuff shouldn't have even been covered (since a lot of it has already been covered in the past, in the Encyclopedia and the first Essential Visual Guide). So again, that just goes with my point about the book not meeting my expectations. But let me elaborate one more time, that I am a fanatic of Halo lore. If you are like me, and have been following the franchise since it's beginning, you probably won't find too much stuff in here that you don't already know about, and the book may be kind of a let down because of it. But if you are a newcomer to Halo or simply a casual fan, then this book is a good enough catalog of information regarding just about everything Halo 4 related. The best part of the book were the first 20 pages or so, where they showed off all of the major characters. After that, there just wasn't enough for me to be excited about; simply because I already knew just about everything they were trying to explain. I really wish DK and 343 Industries would update the Halo Enclyclopedia (or just create a brand new one) to include all of the new stuff pertaining to the Forerunner novels, Kilo-Five novels, Halo 4, and everything else post Halo 3 related we have learned in these past several years. But none the less, this book is still a good enough reference for a great price. And I anxiously await to see what 343 Industries does next with the series, regarding both the games and possible novels/comics.
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Reviewed in the United States on September 21, 2013

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