SKU: 28104521170

Sigma 14mm f/1.4 DG Art Lens - Sony E Mount

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Description

Sigma 14mm f/1.4 DG Art Lens - Sony E MountThe Sigma 14mm f 1. 4 DG Art Lens for Sony E Mount is an ultra wide angle prime crafted for exceptional clarity and brightness, particularly in low light environments. Designed with astrophotographers in mind, it provides the performance required to capture crisp stars, expansive night skies, and immersive landscapes. As part of Sigmas acclaimed Art line, it delivers the high end optical quality demanded by creative professionals. Ultra Wide

The Sigma 14mm f/1.4 DG Art Lens for Sony E Mount is an ultra-wide-angle prime crafted for exceptional clarity and brightness, particularly in low-light environments. Designed with astrophotographers in mind, it provides the performance required to capture crisp stars, expansive night skies, and immersive landscapes. As part of Sigma’s acclaimed Art line, it delivers the high-end optical quality demanded by creative professionals.

Ultra-Wide Performance

With a 114° angle of view on full-frame cameras, this 14mm lens offers a dramatic perspective ideal for astrophotography, architecture, and sweeping landscapes. When used with APS-C models, it provides an equivalent focal length of 21mm, maintaining its wide and expressive viewpoint.

Built for Astrophotography

Engineered to excel during nighttime shoots, the lens includes several thoughtful features:

  • Tripod socket for improved stability
  • Manual focus lock switch to prevent accidental changes
  • Lens heater retainer to reduce condensation
  • Rear filter holder and front filter slots for creative control

These additions make long-exposure and night-sky photography more efficient and reliable.

Exceptional Optical Design

The lens incorporates 1 SLD, 3 FLD, and 3 aspherical elements, delivering remarkable sharpness across the frame. This sophisticated construction virtually eliminates sagittal coma flare, preserving the natural shape of stars in astrophotographic images. Sigma’s advanced super multicoating further reduces ghosting and flare for pristine results in challenging lighting conditions.

Fast and Accurate Focusing

Powered by a High-Response Linear Actuator (HLA), the autofocus system provides swift, near-silent, and extremely precise focusing—ideal for both stills and video. A dedicated aperture switch allows photographers to choose between clicked or de-clicked aperture control.

Robust Construction

Built from Thermally Stable Composite (TSC) materials and durable metals, the lens maintains consistent performance across varying temperatures. A solid brass bayonet mount ensures a secure fit, while the built-in lens hood offers added protection and flare resistance.

What's in the box: 

  • 1x Sigma 14mm f1.4 DG | A Lens
  • 1x Pouch
  • 1x Cover Lens Cap
  • 1x Rear Cap LCR III
  • 1x Shoulder Strap
  • 1x Tripod Socket
  • 1x Protective Cover
  • 1x Guide Plate
Shipping Notes
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Exchange/Return Notes
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SKU: 28104521170

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4.8 ★★★★★
Based on 25 reviews
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Product Reviews
N
Verified Purchase
Nicolas Calderon Eader
Lowell, US
★★★★★ 4
Great artwork for a great series!! Recommended to artists, animators and fans of the series
It's been a while since the Avatar: The Last Airbender series ran on TV. I really loved that series because it dealt with a lot of eastern cultures themes and it was not the average children TV show. Despite its children characters the show runners manged to find a balance between drama and comedy. Now about the art book: that series (Avatar) had its own book (all seasons in one single book) but this time we are getting one book entirely dedicated to the first season, which makes it great. Why? Because we are getting more artwork per episode, most of it in full-color. I would have liked to see more of the character design, I mean how they got to the final version. Most of the characters are shown in their final version with some costume variants but that's it, no development. One thing missing this time (both from the series and this book) is the animal designs. They had a lot 2-animal-fusion designs on the previous show but this time we get to see almost nothing. I know it is because the series is takes place mainly in Republic City. And wow! what a nice city it is. All the artwork dedicated to set Republic City's mood, the 1920s, the steam-punk influence, the fashion, everything just fits perfectly! There is a couple of aerial views (day & night) which are my favorite from the book. This new guy they hired to do the background paintings has done a great job! Every background and every building design have so much detail that they will make your jaw just drop. I like the fact they are paintings with no pencil lines, just paint brushed over the design, which makes it look richer! Now, I am giving this book a 4-star rating because of the reasons I have already explained and the fact that we are not getting that much in-depth information like we got from the Avatar art book . I must say this is not an animation book, this is an art book that depicts backgrounds, characters and vehicles. You will get to see a few storyboarded sequences but this book is not intended to teach you about animation. I seriously recommend this book to any person interested in art and animation. The artwork is so well achieved that you will be left wanting to see more.
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Reviewed in the United States on June 3, 2014
F
Verified Purchase
Fred C
Boise, US
★★★★★ 5
Inspirational for Concepts and Illustration
I am learning to be a Concept Designer and Illustrator and this art book is inspirational. This art book has well presented examples for most every part of the conception and finishing process for characters, environments, costumes, props, and story. It has a good amount of design concepts from everything about the series first season: character designs, character sheets, building and city designs, costumes, vehicles, etc. I only wish is was longer/bigger. They could put all 4 seasons into one large encompassing volume.
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Reviewed in the United States on March 22, 2016
T
Verified Purchase
TRF guy
Dallas, US
★★★★★ 5
The information in the book is good and goes into good detail about the Halo Universe ...
Format: Hardcover
Bought the book as a gift for my 12 year old son. The information in the book is good and goes into good detail about the Halo Universe and the Human-Covenant War. The art work is excellent. Well worth the cost.
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Reviewed in the United States on July 8, 2014
B
Verified Purchase
Brandon Benz
Fort Morgan, US
★★★★★ 5
BEAUTIFUL
Format: Hardcover
lARGE AND FULL OF INFO. gOOD FOR ANY hALO COLLECTOR or anyone who wants to know a bit more about the universe. Kind of sad it didn't come in its own plastic wrap but it was in perfect condition and wasn't damaged.. as a collector i was VERY happy
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Reviewed in the United States on October 9, 2013
J
Verified Purchase
Jared L
Alexandria, US
★★★★★ 4
Somewhat underwhelming; but still a good book that references a lot of things Halo 4 related
Format: Hardcover
I have been looking forward to this book for several months now, as there is not a lot of material out there that covers Halo 4 or the lore around this newest entry (and upcoming trilogy). There is the "Halo Encyclopedia" (released in 2009), which only covered everything up to Halo 3; and the first "Halo: The Essential Visual Guide" (released in 2011), which covered everything up to Halo: Reach. The first Essential Visual Guide was basically a watered-down version of the Encyclopedia. While both of those are great books, the Encyclopedia is one of the best sources out there for definitive Halo information. So here we finally get a book regarding the new lore of the Halo universe we've been learning about since 2011 (starting with the Forerunner and Kilo-Five novel trilogies, and Halo 4 itself). But don't get your hopes up; unfortunately, this is nothing like the Encyclopedia that we already have access to. Overall, this is a good book, but I was a bit underwhelmed with it. Let me try and explain why. If you are a newcomer to the Halo universe, then obviously this book would do a great job in introducing the new characters/enemies/locations of Halo 4 to you. But if you are a veteran like me, who has been delving into Halo lore for over a decade now, the book doesn't really show or teach you anything new. Each entry is basically a very rushed explanation of what that particular person, ship, location, etc is about. I know it's unfair to assume that this would have been a definitive source for information, but it's just a shame how bland the detail is. Several of the entries in this book have enough information regarding them to where it could cover several pages, yet just about everything in this book is narrowed down to one page. I understand it is a Visual Guide, and not a factual, historical records of Halo events; but even the pictures are somewhat underwhelming. Each entry could have contained so much more information and photos than they had. The UNSC Infinity, for example, was simply stretched out across two pages, with not a lot of information regarding it and a grand total of three pictures (none of which were even of the interior). I will say there were some entertaining parts in the book, especially regarding the Spartans of Majestic Team (since not much background info was explained in the game). But these were so few and far between for me. A good half of the book covers the weapons, vehicles, armor, and multiplayer maps in Halo 4. In my opinion, a lot of that stuff shouldn't have even been covered (since a lot of it has already been covered in the past, in the Encyclopedia and the first Essential Visual Guide). So again, that just goes with my point about the book not meeting my expectations. But let me elaborate one more time, that I am a fanatic of Halo lore. If you are like me, and have been following the franchise since it's beginning, you probably won't find too much stuff in here that you don't already know about, and the book may be kind of a let down because of it. But if you are a newcomer to Halo or simply a casual fan, then this book is a good enough catalog of information regarding just about everything Halo 4 related. The best part of the book were the first 20 pages or so, where they showed off all of the major characters. After that, there just wasn't enough for me to be excited about; simply because I already knew just about everything they were trying to explain. I really wish DK and 343 Industries would update the Halo Enclyclopedia (or just create a brand new one) to include all of the new stuff pertaining to the Forerunner novels, Kilo-Five novels, Halo 4, and everything else post Halo 3 related we have learned in these past several years. But none the less, this book is still a good enough reference for a great price. And I anxiously await to see what 343 Industries does next with the series, regarding both the games and possible novels/comics.
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Reviewed in the United States on September 21, 2013

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