SKU: 41511507550

ILCO Look-Alike™ 2007- 2019 GM / 3-Button Keyless Remote Entry / FCC: OUC60270, OUC60221 (RKE-GM-3B2)

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Description

ILCO Look-Alike™ 2007- 2019 GM / 3-Button Keyless Remote Entry / FCC: OUC60270, OUC60221 (RKE-GM-3B2)Price Includes Programming, new Battery and Emergency key cut Prices are subject to change without notice. ILCO Look Alike FCC ID: OUC60270, OUC60221 Battery: CR2032 Buttons: Lock, Unlock, Panic PN: 20869056, 15913420, 20952475, 22936099 Compatible with the following models: MAKE MODEL YEAR MAKE MODEL YEAR Buick Enclave 2008 Buick Enclave 2009 Buick Enclave 2010 Buick Enclave 2011 Buick Enclave 2012 Buick Enclave 2013 Buick Enclave 2014 Buick Enclave

Price Includes Programming, new Battery and Emergency key cut

Prices are subject to change without notice.

  • ILCO – Look-Alike™
  • FCC ID: OUC60270, OUC60221
  • Battery: CR2032
  • Buttons: Lock, Unlock, Panic
  • PN: 20869056, 15913420, 20952475, 22936099

Compatible with the following models:

MAKE MODEL YEAR
MAKE MODEL YEAR
Buick Enclave 2008
Buick Enclave 2009
Buick Enclave 2010
Buick Enclave 2011
Buick Enclave 2012
Buick Enclave 2013
Buick Enclave 2014
Buick Enclave 2015
Buick Enclave 2016
Cadillac Escalade 2007
Cadillac Escalade 2008
Cadillac Escalade 2009
Cadillac Escalade 2010
Chevrolet Avalanche 2007
Chevrolet Avalanche 2008
Chevrolet Avalanche 2009
Chevrolet Avalanche 2010
Chevrolet Avalanche 2011
Chevrolet Avalanche 2012
Chevrolet Avalanche 2013
Chevrolet Avalanche 2014
Chevrolet Avalanche 2015
Chevrolet Captiva 2012
Chevrolet Captiva 2013
Chevrolet Captiva 2014
Chevrolet Captiva 2015
Chevrolet Equinox 2007
Chevrolet Equinox 2008
Chevrolet Equinox 2009
Chevrolet Express 2008
Chevrolet Express 2009
Chevrolet Express 2010
Chevrolet Express 2011
Chevrolet Express 2012
Chevrolet Express 2013
Chevrolet Express 2014
Chevrolet Express 2015
Chevrolet Express 2016
Chevrolet Express 2017
Chevrolet Express 2018
Chevrolet Express 2019
Chevrolet Silverado 2007
Chevrolet Silverado 2008
Chevrolet Silverado 2009
Chevrolet Silverado 2010
Chevrolet Silverado 2011
Chevrolet Silverado 2012
Chevrolet Silverado 2013
Chevrolet Suburban 2007
Chevrolet Suburban 2008
Chevrolet Suburban 2009
Chevrolet Suburban 2010
Chevrolet Suburban 2011
Chevrolet Suburban 2012
Chevrolet Suburban 2013
Chevrolet Suburban 2014
Chevrolet Traverse 2009
Chevrolet Traverse 2010
Chevrolet Traverse 2011
Chevrolet Traverse 2012
Chevrolet Traverse 2013
Chevrolet Traverse 2014
Chevrolet Traverse 2015
Chevrolet Traverse 2016
Chevrolet Traverse 2017
GMC Acadia 2007
GMC Acadia 2008
GMC Acadia 2009
GMC Acadia 2010
GMC Acadia 2011
GMC Acadia 2012
GMC Acadia 2013
GMC Acadia 2014
GMC Acadia 2015
GMC Acadia 2016
GMC Savana 2008
GMC Savana 2009
GMC Savana 2010
GMC Savana 2011
GMC Savana 2012
GMC Savana 2013
GMC Savana 2014
GMC Savana 2015
GMC Savana 2016
GMC Savana 2017
GMC Savana 2018
GMC Savana 2019
GMC Sierra 2007
GMC Sierra 2008
GMC Sierra 2009
GMC Sierra 2010
GMC Sierra 2011
GMC Sierra 2012
GMC Sierra 2013
GMC Yukon 2007
GMC Yukon 2008
GMC Yukon 2009
GMC Yukon 2010
GMC Yukon 2011
GMC Yukon 2012
GMC Yukon 2013
Pontiac Torrent 2007
Pontiac Torrent 2008
Pontiac Torrent 2009
Saturn Outlook 2007
Saturn Outlook 2008
Saturn Outlook 2009
Saturn Outlook 2010
Suzuki XL-7 2007
Suzuki XL-7 2008
Suzuki XL-7 2009

BIN 58

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SKU: 41511507550

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Product Reviews
M
mohammed
Phoenix, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
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Znapp
Whiting, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Cuba, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Dallas, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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