SKU: 42718457627

USB Data and Power Charger Cable for PS Vita 1000 | 1.2M Long Cord

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Description

USB Data and Power Charger Cable for PS Vita 1000 | 1.2M Long CordThis USB charging and data cable is specifically designed for the PlayStation PS Vita 1000 (PCH 1000 series). It allows you to charge your handheld console and sync data with a computer or USB power adapter, all with one simple cord. Replace a lost or broken charger with this dedicated cable. It connects directly to your PS Vita 1000 and features a standard USB A connector on the other end, making it easy to plug into wall chargers, laptops, power

This USB charging and data cable is specifically designed for the PlayStation PS Vita 1000 (PCH-1000 series). It allows you to charge your handheld console and sync data with a computer or USB power adapter, all with one simple cord.

Replace a lost or broken charger with this dedicated cable. It connects directly to your PS Vita 1000 and features a standard USB-A connector on the other end, making it easy to plug into wall chargers, laptops, power banks, or car adapters. The 1.2-meter length gives you enough reach to play while charging from a nearby outlet.

Built with durable wire cores, this cable is designed for daily use. It provides a stable charging current of up to 2A, helping your device charge efficiently without overheating. The same cable also supports data transfer, so you can back up your saves or move media files between your console and computer.

Whether you are at home, in the office, or traveling, this compact cable is a practical accessory. It keeps your gaming sessions uninterrupted and ensures your PS Vita 1000 is always ready to play.

Key Features and Benefits

- Designed for PS Vita 1000 that ensures a snug and secure connection to your console

  • Supports both charging and data syncing that eliminates the need for two separate cables
  • 1.2-meter cable length that gives you flexible positioning while charging
  • High-quality wire cores that reduce resistance and support stable 2A charging
  • Standard USB-A connector that works with most USB power sources

Who Is This For

- PS Vita 1000 owners who need a replacement or spare charging cable

  • Gamers who want to charge their handheld while playing from a couch or bed
  • Travelers looking for a compact cable to pack in a carrying case
  • Collectors who want to keep their original console accessories in good condition

Usage Scenario

James pulled out his PS Vita 1000 during a long train ride, only to find the battery was nearly dead. He reached into his bag and grabbed this USB cable. Plugging one end into his console and the other into his portable power bank, he was back to playing his favorite RPG within seconds. The 1.2-meter cord let him keep the power bank in his backpack without any awkward tugging.

Micro Comparison

Unlike generic micro-USB cables that require an adapter, this cord is purpose-built for the PS Vita 1000 with a dedicated connector that fits perfectly. It also supports data transfer, which many third-party charging-only cables do not. If you want a simple, reliable replacement that matches the original function, this is a straightforward choice.

Specifications

Compatibility: PlayStation PS Vita 1000 (PCH-1000 series)

Connector Type: USB-A to PS Vita 1000 proprietary port

Cable Length: 1.2 m / 47.2 in

Charging Current: Up to 2A

Data Transfer: Yes

Certification: CE

Package Includes

- 1 x USB charger cable

Why You Will Love It

This cable solves the problem of a missing or worn-out charger without any complicated setup. It is built to last through daily use, and the dual charging and data function means one cord does the work of two. Keep your PS Vita 1000 powered up and your game saves backed up with this practical accessory.

Questions and Answers

Question: Does this cable work with the PS Vita 2000 (Slim) model?

Answer: No, this cable is only designed for the PS Vita 1000 (PCH-1000) model. The PS Vita 2000 uses a different charging port.

Question: Can I use this cable to transfer game saves to my computer?

Answer: Yes, the cable supports data transfer. You can connect your PS Vita 1000 to a computer to manage files and back up saves.

Question: Will this cable work with a fast-charging phone charger?

Answer: Yes, you can plug it into a standard USB-A port on a fast charger. The cable will draw up to 2A as supported by your console.

Question: Is the connector sturdy or does it feel loose?

Answer: The connector is designed to fit snugly into the PS Vita 1000 port. It should feel secure and not wobble during use.

Question: How long is the cable exactly?

Answer: The cable is 1.2 meters long, which is about 47 inches. This gives you a comfortable range for most charging situations.

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SKU: 42718457627

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Ryan
Lake Worth, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Phoenix, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
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Aurélien
Omaha, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Omaha, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
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Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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