SKU: 63927878332

RDL DDS-BN40 Wall Mounted Bi Directional Microphone Line Dante with Interface - 4x2

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Description

RDL DDS-BN40 Wall Mounted Bi Directional Microphone Line Dante with Interface - 4x2The DDS BN40 is a complete wall mounted Dante audio network interface. It features four XLR mic or line inputs on the front panels and two line outputs on a rear panel detachable terminal block. Special software is not required to configure the DDS BN40. Each input provides three switches that may be set from the front of the unit when the cover plate is not installed. One switch enables or disables P48 phantom for that input; the second switch

The DDS-BN40 is a complete wall-mounted Dante audio network interface. It features four XLR mic or line inputs on the front panels and two line outputs on a rear-panel detachable terminal block. Special software is not required to configure the DDS-BN40. Each input provides three switches that may be set from the front of the unit when the cover plate is not installed. One switch enables or disables P48 phantom for that input; the second switch selects the mic or line gain range; the third switch sets the gain. Each output provides a switch to set the output to balanced professional or unbalanced consumer level. The DDS-BN40 fits a standard US dual-gang electrical box or an RDL WB-2 back box for installations in thinner European or equivalent walls. The DDS-BN40 is PoE powered, and is available in multiple finishes with optional customized graphics.

The four XLR inputs are each converted to a separate Dante network transmit channel. Three gain settings are switch-selectable for both the mic and line input ranges to match condenser or dynamic mic levels and standard line levels.

Two Dante audio channels are converted to balanced line level. Each output provides +4 dBu balanced for a network digital audio level of -20 dBFS. Each output is equipped with a selector to unbalance the audio and attenuate the level to -10 dBV. These switches are located on the top of the chassis and are set by the installer prior to mounting the unit. The outputs are connected through a detachable terminal block.

The outputs are intended for connection to RDL AMS connectors mounted in Decora-style plates that match the DDS-BN40. AMS audio connectors include RCA, Mini and XLR jacks. The output plate may be located together with the DDS-BN40 in a triple gang box or may be mounted remotely in a single box.

Valid PoE power and synchronization to the Dante network are indicated by green LEDs visible from the front of the unit.

The DDS-BN40 is a professional grade product with discrete mic preamplifiers for studio quality fidelity and low noise performance, coupled through metal XLR jacks housed in a stainless steel chassis with dual powder-coated or stainless steel Decora front plates.

The DDS-BN40’s superior performance specifications make it ideally suited to the most demanding installations, and an exceptional value in commercial networked audio systems. This full-featured product is engineered and manufactured in the U.S.A for continuous duty in demanding installations. Designed to outperform. Built to last.

Features

  • Dante Network Interface for Four Audio Inputs and Two Audio Outputs
  • Four XLR Front-Panel Inputs
  • Converts Four Standard XLR Mic or Line Audio Sources to Dante Network Channels
  • Each XLR Input is Switch Selectable for Mic or Line
  • Switch-Selectable Mic Gain: 40 dB, 48 dB or 62 dB
  • Switch-Selectable 48 V Mic Phantom (P48)
  • Switch-Selectable Line Gain: Unity, 12 dB or 19 dB
  • Converts Two Dante Network Audio Signals to Line Level
  • Rear Panel Outputs Switch Selectable Balanced +4 dBu or Unbalanced -10 dBV
  • Special Software Not Required for Module Setup
  • Studio Quality, Low-Noise Performance
  • High Resolution 24 Bit Analog to Digital and Digital to Analog Conversion
  • Legendary RDL Analog Filtering Enhances Superb Audio Performance

Specifications

Network Connector: RJ45 with Link and Speed indicators
Digital Audio Ethernet Protocol: Dante
Transmission Rate: 100 Mbps
Sample Rates Supported: 44.1 kHz, 48 kHz (default)
Bit Depth Supported: 24 bits
Audio Operating Level: -20 dBFS = +4 dBu
Reference Level: 0 dBFS = +24 dBu

Mic/Line Inputs to Network Interface
Inputs (4): XLR (female)
Gain: Mic: 40 dB (LO), 48 dB (MED), 62 dB (HI); Line: Unity (LO), 8 dB (MED), 19 dB (HI)
Input Level (for +4 dBu/-20 dBFS): Mic: -36 dBu (LO), -44 dBu (MED), -58 dBu (HI); Line: +4 dBu (LO), -8 dBu (MED), -15 dBu (HI)
Input Level (maximum): Mic: -16 dBu (LO), -24 dBu (MED), -38 dBu (HI); Line: +24 dBu (LO), +12 dBu (MED), +5 dBu (HI)
Input Impedance: > 2.5 kΩ (MIC); > 5 kΩ (LINE)
Phantom Power: P48, 48 Vdc, switch-selectable
Standard for Phantom: IEC 61938: 2013
Selectors per input (3): Phantom, Mic/Line, Gain
Frequency Response: 20 Hz to 20 kHz (± 0.5 dB)
Equivalent Input Noise: -130 dBu (62 dB gain); -132 dBu A-Weighted
Noise below -20 dBFS (20 to 20 kHz): Mic: < -72 dB (LO), < -72 dB (MED), < -68 dB (HI);  Line: < -72 dB (LO), < -72 dB (MED), < -70 dB (HI)
THD+N: < 0.1% (20 Hz to 20 kHz, +4 dBu/-20 dBFS); 0.015% at 1 kHz (typ)
CMRR: > 65 dB (50 Hz to 120 Hz)
Crosstalk: Below Noise Floor (20 Hz to 20 kHz at operating level, any input to any input, max. mic gain)

Network to Line Outputs
Outputs (2): Balanced, detachable terminal block
Output Level (operating): +4 dBu (nominal) balanced; -10 dBV (nominal) unbalanced, switch-selectable
Output Level (maximum): +24 dBu balanced; +10 dBV unbalanced
Output Impedance: 150 Ω balanced; 2.5 kΩ unbalanced
Frequency Response: 20 Hz to 20 kHz (± 0.5 dB)
THD+N: < 0.1%
THD: < 0.01% (1 kHz)
Noise: < -80 dB (below +4 dBu or -10 dBV); < -100 (below +24 dBu)
Crosstalk: Below Noise Floor (20 Hz to 20 kHz at operating level, output to output)
Headroom above +4 dBu or -10 dBV: 20 dB

Indicators (4):

Ethernet Link and Speed (2, rear panel); Sync and Power (2, front panel)
Ambient Operating Environment: 0° C to 40° C; 30° C maximum recommended
Power Requirement: PoE Class 0, IEEE 802.3af
Specification Conditions: Gain/Level: ± 1 dB; Source termination: 150 Ω; A to D values measured in digital domain
Dimensions: 3.52" (8.94 cm) W; 4.11" (10.44 cm) H; 2.09" (5.31 cm) D
Package Type: Cardboard Box
Package Dimensions: 3.625 x 4.625 x 2.125 in.
Shipping Weight: 1.1115 lbs.
WEEE weight: 0.96 lbs.
Tariff code: 8543.70.9100
Shipping Notes
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SKU: 63927878332

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Charles
San Leandro, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Omaha, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Cuba, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Pawtucket, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
New York, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019

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