SKU: 84084128283

The Videogame Industry Does Not Exist

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The Videogame Industry Does Not ExistBy: Brendan Keogh Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North Americawith insights from 400+ game developers. The videogame industry, we're invariably told, is a multibillion dollar, high tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring

By: Brendan Keogh     
Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers.

The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice.

Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production.

A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.
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SKU: 84084128283

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Eleanore
Houston, US
★★★★★ 5
Cute, very breathable material
These socks are super cute and comfy. I love the material-- it's light and very breathable. The ruffles are so cute. I think these socks work great with ankle-high boots or chunky sneakers.
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Reviewed in the United States on March 11, 2025
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View from the hills
Cuba, US
★★★★★ 5
Enables the person to move around while wearing.
These silicon socks look a bit odd at first glance but they work great and best of all, any lotions and oily creams are contained on the inside so you can walk around. They are very soft. I haven't had them long so I can't comment on durability, but they are not made of lightweight material.
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Reviewed in the United States on March 10, 2026
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Theresa C.
Pawtucket, US
★★★★★ 5
They Work
Husband struggles with cracking feet, he has tried so many home remedies these work great to keep the moisturizer on and the carpet dry!
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Reviewed in the United States on March 25, 2026
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raymond jones
Bozeman, US
★★★★★ 1
Not worth the time or money
Never buy these, they causes feet cramps and bad pain even if you use foot pain cream
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Reviewed in the United States on April 30, 2026
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Greg from MidW
Massapequa, US
★★★★★ 3
Does the job but dangerous to walk with!
Does the job but dangerous to walk with: foot is sliding inside the sock if the foot was treated with cream or lotion prior. It is uncomfortable to sleep with but a necessary hurdle to heal your heels!
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Reviewed in the United States on December 24, 2025

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