SKU: 13912876392

Ultimate Werewolf

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Description

Ultimate WerewolfDesigner: Ted Alspach Artist: Sanjana Baijnath Publisher: Bezier Games, Inc. Year Published: 2014 # of Players: 7 30 Ages: 8 and up Playing Time: 30 minutes Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the

Designer: Ted Alspach
Artist: 
Sanjana Baijnath
Publisher: 
Bezier Games, Inc. 
Year Published: 2014
# of Players: 7 − 30 
Ages: 8 and up
Playing Time: 30 minutes

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.

Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

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SKU: 13912876392

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4.9 ★★★★★
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Verified Purchase
I.T.
Battle Creek, US
★★★★★ 3
Not the best, but not the worst either
Format: Hardcover
By any means not the funniest book in the series, only the one on Krusty the Clown was more un-funny; but still a worthy addition to your collection and, just like all the others from the series providing a retrospective of anecdotes you might have forgotten.
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Reviewed in the United States on July 22, 2012
P
Verified Purchase
Pen Name
Fort Morgan, US
★★★★★ 1
One Star
Format: Hardcover
The book I received had 3 pages cut out of it.
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Reviewed in the United States on August 17, 2014
G
Ghost Mutt
Boise, US
★★★★★ 2
Not that great
Huge "The Simpsons" fan. I watched all the episodes and read a lot of the comics and enjoy most. This one however was quite boring. Turns out I'm just not a big fan of Chief Wiggum. I really enjoyed The "Homer" and "Bart" book. But not this one. Maybe if you love Wiggum you'll love it. If you're not too fond of him then I wouldn't buy it.
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Reviewed in the United States on March 28, 2013
J
Justine
Phoenix, US
★★★★★ 3
Good for my collection.
Format: Hardcover
This was another quick and entertaining read. This instalment wasn't as enjoyable as some of the other books but it was still good. I'm glad to have it in my collection.
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Reviewed in the United States on May 27, 2014
N
Verified Purchase
Nomadic Texan
Carnegie, US
★★★★★ 5
Arrakis Brought to Life: A Stunning Visual Gateway into Dune
Format: Hardcover
‘Dune: The Graphic Novel, Book One’ is an outstanding adaptation that captures the scale, tension, and atmosphere of Frank Herbert’s original novel while making the world of Arrakis far easier to visualize. The artwork does an exceptional job translating Herbert’s dense descriptions into vivid imagery—ornithopters slicing through the desert sky, the oppressive vastness of the sands, and the stark contrast between House Atreides and House Harkonnen all feel instantly real and immersive. What really shines is how the graphic format clarifies complex scenes and political dynamics without oversimplifying them. Key moments that can be challenging to picture in the prose novel become immediately understandable, helping readers grasp both the physical environment and the emotional weight of the story. Paul’s journey, the looming threat on Arrakis, and the undercurrent of destiny are all conveyed with clarity and restraint. This is an ideal companion for longtime fans who want a richer visual grounding of the story, as well as for newcomers who may find the original novel intimidating. Faithful, beautifully illustrated, and thoughtfully paced, ‘Dune: The Graphic Novel, Book One’ enhances the experience of Herbert’s masterpiece rather than replacing it and it leaves you eager for the next volume.
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Reviewed in the United States on February 8, 2026

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