SKU: 15130301617

Lovecraft Letter

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Description

Lovecraft LetterPlayers 2 6 Playtime 5 15 Designer Seiji Kanai Publishers Z Man Games Show More Mechanics Hand Management, Player Elimination, Score and Reset Game Categories Card Game, Deduction, Fantasy, Horror It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of

2-6
5-15
Seiji Kanai
Z-Man Games



Hand Management, Player Elimination, Score-and-Reset Game
Card Game, Deduction, Fantasy, Horror

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.

If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...

Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.

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SKU: 15130301617

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4.8 ★★★★★
Based on 13 reviews
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A
Verified Purchase
Amazon Customer
Houston, US
★★★★★ 4
This book is great to share with friends and an excellent conversation starter ...
Format: Paperback
A quick but thoughtful read. This book is great to share with friends and an excellent conversation starter without being exactly political, in the negative sense of the word. Inspires constructive conversation regardless of your background.
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Reviewed in the United States on February 18, 2017
C
Verified Purchase
CG
Belleville, US
★★★★★ 5
Best book on the subject
Format: Paperback
Short yet concise argument for ending wars.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 31, 2022
H
Verified Purchase
harel charnis
Waukegan, US
★★★★★ 5
A must learn
Format: Paperback
Too important to be forgitten
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 14, 2019
J
John Matlock
Lake Worth, US
★★★★★ 5
It's How Wars End That Become Important Afterward
Format: Paperback
The twentiety century taught us a lot about wars and how they end. World War I showed us that making strong demands on the defeated (who didn't admit defeat to their own people) set the stage for the next big war. World War II was fought until the Unconditional Surrender of the Germans and Japanese. Something that thinkers still debate as having made them fight all that harder. VietNam was fought with no clear end in sight, and "another VietNam" entered our language. The first Gulf War was ended when Colin Powell and Bush II debated how to end the war. They stopped before they had to go in and see what the Sunni's, Shiite's and Kurds made of the power vacuum left by the removal of Saddam would have created. Bush II is learning about this now. This is the second revised edition of this book, originally published in 1971 and then updated in 1991 and now 2005 to reflect happenings in new wars. Still some of the old wars had interesting insights that I didn't know before, such as how Finland, originally on Germany's side against Russia, made a peace with Russia and kicked the Germans out before they became a Russian province. Great Book.
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Reviewed in the United States on April 6, 2005
C
César González Rouco
Belleville, US
★★★★★ 3
Complementary readings
Format: Paperback
There are already three good reviews so I will only suggest reading the following books instead of, or in addition to, this peculiar work: a) "War in human civilization" by Azar Gat; b) "War before Civilization. The Myth of the Peaceful Savage", by Lawrence Keeley; c) "How War Began" by Keith F. Otterbein; d) "War and Peace and War: The Rise and Fall of Empires" by Peter Turchin; and e) "War and the Law of Nations: A General History" by Stephen Neff.
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Reviewed in the United States on August 8, 2009

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