SKU: 17354056796

LEGO® Jurassic World™ 76972 Raptor Off-Road Escape

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Description

LEGO® Jurassic World™ 76972 Raptor Off-Road EscapeSurprising adventures await kids and movie fans aged 6 plus in this Raptor Off Road Escape (76972) LEGO Jurassic World set, a dinosaur gift for boys and girls inspired by the Jurassic World Rebirth movie. After building the dinosaur playset, kids can play out favourite movie scenes or new stories with Reuben and Isabella Delgado minifigures, the Baby Dolores pet dinosaur figure and a Velociraptor figure with a movable jaw. The building kit includes a

Surprising adventures await kids and movie fans aged 6 plus in this Raptor Off-Road Escape (76972) LEGO® Jurassic World set, a dinosaur gift for boys and girls inspired by the Jurassic World Rebirth movie. After building the dinosaur playset, kids can play out favourite movie scenes or new stories with Reuben and Isabella Delgado minifigures, the Baby Dolores pet dinosaur figure and a Velociraptor figure with a movable jaw. The building kit includes a toy off-road vehicle and a tracking device, a bush with a ’surprise’ push-scare effect that can be used with the Velociraptor during play – and much more.

The LEGO Builder app guides young dinosaur fans on an intuitive building adventure, letting them zoom in and rotate models in 3D, save sets and track progress. The set works with other LEGO sets or LEGO Jurassic World building kits (all sold separately). Kids and grown-ups alike will love the ’surprise’ function that adds an extra dimension to the play experience. Set contains 285 pieces.

  • Velociraptor toy set – Treat dinosaur fans aged 6 and up with this detailed Raptor Off-Road Escape set, made to meet kids’ passions for fun hero toys, dinosaurs and adventure stories
  • Creative building kit – Includes molded LEGO® dinosaur figures of a baby Aquilops and a Velociraptor, plus an off-road vehicle and Reuben and Isabella minifigures to spark dinosaur hunt play
  • Dinosaur playset functions – The Velociraptor has a movable jaw and the bush has a ’surprise’ function that makes the Velociraptor ’jump’ out of the bush when you push the moving base section
  • Storytelling toy for kids – The detailed dinosaur toy from the Jurassic World Rebirth movie includes a tracking device, syringe injector, syringe, liquorice for Dolores and a steak for the Velociraptor
  • LEGO® Jurassic World dinosaur gift for kids aged 6 and up – Fulfils any child’s passion for dinosaur toys and adventures in a gift that kids and grown-ups can explore, with fun figures for action play
  • A new way to build – The LEGO® Builder app guides kids on an intuitive building adventure, letting them save sets, track their progress, zoom in and rotate models in 3D while they build
  • Boost creativity – LEGO® Jurassic World sets help encourage a kid’s love of dinosaur building toys and nature, letting them expand their creativity and develop storytelling skills
  • Toy vehicle dimensions – The off-road vehicle included in this 285-piece building kit measures over 2.5 in. (7 cm) high, 5.5 in. (15 cm) long and 2.5 in. (6cm) wide
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SKU: 17354056796

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Xiaomeng Han
Port Orchard, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Boise, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Lake Worth, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Bozeman, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Massapequa, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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