SKU: 26525048090

Empire of the Sun Game

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Empire of the Sun GameDescriptionSpecificationsShipping Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come

Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.

As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.

Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.

The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.

EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn.


Barcode: 817054010899

Vendor: GMT

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SKU: 26525048090

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James Henning
Draper, US
★★★★★ 5
Really great book!
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Great information and very easy to follow. Awesome book.
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Reviewed in the United States on March 23, 2025
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Optymizer
Massapequa, US
★★★★★ 5
This book is the real deal
Format: Paperback
This book is the real deal. I found it to be eye-opening, because, despite sounding very advanced and almost next-level, the attacks accompanied by source code show how simple and effective they are in reality. This book seemed light at first (200 pages), so I was skeptical at it's ability to really tackle advanced topics, but I will say I was very pleasantly surprised. Those two hundred pages are action packed and filled with jaw-dropping 'this is cool' moments. My only gripe with it is that it's a little formulaic, with the social engineering being shoehorned into every attack, and maybe pushing the whole APT thing too much, like when you really want something to become 'a thing'. Do we really need to socially engineer payloads using the same formula for all of the attacks? Not even one 'ha Ked the router with boring Cisco exploits' example? I guess it wouldn't make for an entertaining book.
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Reviewed in the United States on August 23, 2018
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Brandon Lee
Battle Creek, US
★★★★★ 5
Best pentest book read to date
Format: Paperback
This is the best penetration testing book that I have ever read to date. There is such a depth of understanding of penetration testing that is conveyed in this book in the way that the author is able to portray highly advanced topics in a conceptually understandable way. A novice might not be able to follow the text, as it is advanced, but for anyone looking to open their mindset up to becoming a more effective penetration tester, I HIGHLY advise this book.
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Reviewed in the United States on April 4, 2022
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Justin
Waukegan, US
★★★★★ 5
Worth every penny
Format: Paperback
This book is in a class of its own compared to other security and pentesting books. I would highly recommend to anyone interested or currently working in network security. Instead of simply explaining how to use common pentesting tools, Wil Allsopp explains how they work and how to write your own custom tools from the ground up. Even if you do not have a programming background, it is worth understanding how an attacker can infiltrate a "secure" network without being detected.
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Reviewed in the United States on April 21, 2017
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Kevin
Waukegan, US
★★★★★ 4
The content itself though raises good points and does a good job outlining some more ...
Format: Paperback
Typos in the code make this a somewhat frustrating read. The content itself though raises good points and does a good job outlining some more advanced concepts
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Reviewed in the United States on January 8, 2018

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