SKU: 31718943208

SHARP SERIES LED GLOBE-PARK/BRAKE-RED

Sale price$22.50 Regular price$25.00
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Ships within 48 hours · Estimated delivery Aug 12 - Aug 17

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For Your Every Summer RSVP, with Code: SUMMER15

Description

SHARP SERIES LED GLOBE-PARK/BRAKE-REDOur brand new Sharp Series of automotive plug & play replacement led lights are our new rage of diecast aluminium heat resistant led light for your tail light signal and indicator signals. Our low power consumption led lights come in three colours White, Amber & Red although can be fitted in a colour plastic lens to give back the colour the lens had when new. This led model BWASP BAY15D R is a Park & Brake led globe, to work on a low voltage

Our brand new Sharp Series of automotive plug & play replacement led lights are our new rage of diecast aluminium heat resistant led light for your tail light signal and indicator signals.

Our low power consumption led lights come in three colours White, Amber & Red although can be fitted in a colour plastic lens to give back the colour the lens had when new.

This led model BWASP-BAY15D-R is a Park & Brake led globe, to work on a low voltage brightness when driving at night until brake is depressed on the led will work on a high brightness for a stop signal.

No resistor's needed to be installed with the led globes but a electronic flasher relay will be needed for your turn indicator signals & warning hazard signals. 


Water Proof & Dust Proof

Heat resistant base
Extremely long lasting life
Ultra bright / Triple the amount of brightness

 

Light Base:: BAY15D
Material :: Diecast Aluminium
Needle :: 1.2nnpn
Power Consumption :: Low
No Pins:: 2
Colour:: Red Low - Red High
Light used for:: Park & Stop Brake Light operation
Voltage: 9V - 30V DC
Power: 40W
Lumens: 480LM
Beam Angle: 360
Dimmable: NO
Part No: BWASP-BAY15D-R
 
Fitting Installation Gide:  
Remove your cars plastic light lens then push & twist to remove original bulb. 
 
Make sure the inside pin terminals are clean with no weather residue.
 
Choose appropriate BA15S or BAY15D base led globe.
 
Make sure you use gloves or cloth to hold the led globes in position (Make sure the led is clean & no grease or oil on the alloy cover)
 
Install led light just as ordinary light bulb by push & twist to lock in. 
 
Replace your cars plastic lens (Make sure you give the inside lens a good clean before fitment for better light results)
  
   
Sharp Led Globe Part Numbers:
 
Park & Brake Signal (Red)
Part No :: BWASP-BAY15D-R
  
Park Signal (Red)
Part No :: BWASP-BA15S-R
 
Park Signal (White)
Part No :: BWASP-BA15S-W
 
Revere Signal (White)
Part No :: BWAESP-BA15S-W
  
Indicator Signal (Amber)
Part No :: BWASP-BA15S-A
 
 
 
 Sold as :: Single or as a Pair
 
 
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 31718943208

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Verified Purchase
rockspawner
Lexington, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Lowell, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
West Palm Beach, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 28, 2024
J
Justin Horner
Port Orchard, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Pawtucket, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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