SKU: 34302025122

Rigid Gift Hamper Box Top Bottom (7×7×4 Inch)

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Description

Rigid Gift Hamper Box Top Bottom (7×7×4 Inch)Rigid Gift Hamper Box Top Bottom (774 Inch) Packaging requirements often vary depending on product height rather than product width. While shallow boxes work well for chocolates and flat gift sets, products such as jars, candles, dry fruits, skincare products, gourmet foods, mugs, and festive gift collections require additional depth to accommodate the contents comfortably. The 774 inch Rigid Hamper Box Top Bottom is designed for gifting applications

Rigid Gift Hamper Box Top Bottom (7×7×4 Inch)


Packaging requirements often vary depending on product height rather than product width. While shallow boxes work well for chocolates and flat gift sets, products such as jars, candles, dry fruits, skincare products, gourmet foods, mugs, and festive gift collections require additional depth to accommodate the contents comfortably.

The 7×7×4 inch Rigid Hamper Box Top Bottom is designed for gifting applications where products need vertical space without compromising presentation. The compact square footprint combined with a deeper profile allows multiple products to be packed securely while maintaining an organized appearance.

Manufactured using rigid board construction, this rigid hamper box provides better durability and shape retention than conventional folding cartons. The separate lid-and-base structure offers easy access to the contents while helping protect products during storage, gifting, and transportation.

The 4-inch depth makes this box particularly useful for curated hampers, festive gift boxes, premium food packaging, and retail gift collections where product height is an important consideration.


Why This Size Is Commonly Used


The 7×7×4 inch hamper packaging box is frequently selected when products need more depth than standard gift boxes can provide.

Common examples include:

  • Dry fruit jars
  • Scented candles
  • Gourmet foods
  • Festive gifting products
  • Premium confectionery
  • Tea and coffee gift sets
  • Wellness products
  • Skincare collections
  • Corporate gifting products

The square design allows products to be arranged efficiently, while the additional depth helps accommodate taller items.


Product Specifications


Specification Details
Box Type Rigid Top Bottom Hamper Box
External Size 7 × 7 × 4 Inch
Material High-Density Greyboard
Board Thickness 1.5 mm to 3 mm
Structure Separate Lid & Base
Product Type Ready-Size Standard Product
Reusable Yes
Colour Options As Available
Customization Not Available
Delivery PAN India


Suitable For


  • Dry Fruit Hampers
  • Festive Gift Boxes
  • Corporate Gifting
  • Gourmet Food Packaging
  • Candle Packaging
  • Skincare Gift Sets
  • Tea & Coffee Collections
  • Wedding Gift Hampers
  • Return Gifts
  • Seasonal Gift Collections

Product Features


1. Deep Box Structure

The 4-inch depth provides additional capacity for taller products that may not fit comfortably in shallow hamper boxes.

2. Durable Rigid Construction

The rigid board structure helps maintain box shape and provides reliable protection during handling and transportation.

3. Reusable Packaging

The box can be reused for household storage, gifting, keepsakes, and organization.

4. Spacious Interior

The internal space accommodates multiple products while maintaining a neat arrangement.

5. Versatile Usage

Suitable for gifting, retail presentation, festive packaging, and storage applications.


Colour Accuracy


Our prime focus is to deliver colors as accurately as shown on our products on our website. However, due to factors such as printing inks, paper texture, production batches, lighting conditions, and weather-related environmental influences, slight color variations may occur.

We never compromise on the quality of the paper used, and this is the reason why our products, once ordered, cannot be returned for slight colour variations (if any).

As this is a standard ready-size product, minor colour differences do not qualify as manufacturing defects.


Frequently Asked Questions


1. What products can fit inside this box?

The box is suitable for dry fruits, candles, gourmet foods, skincare products, tea and coffee gifts, festive hampers, and curated gift collections.

2. Is this a ready-size product?

Yes. This is a standard ready-size hamper box supplied in the specified dimensions.

3. Is the box reusable?

Yes. The rigid board construction makes it suitable for long-term reuse.

4. Can this be used for festive gifting?

Yes. It is commonly used for Diwali gifting, wedding gifting, corporate gifting, and seasonal celebrations.

5. Is the box suitable for taller products?

Yes. The 4-inch depth makes it suitable for products that require additional vertical space.

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SKU: 34302025122

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4.2 ★★★★★
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Product Reviews
C
Christopher West
Grantham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Natrona Heights, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Chelsea, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

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