SKU: 63818814419

2004-2006 Yamaha AR 230 WEAR RING IMPELLER PUMP HOUSING 66V-51312-00-94 66V-51312-01-94 Generic

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Description

2004-2006 Yamaha AR 230 WEAR RING IMPELLER PUMP HOUSING 66V-51312-00-94 66V-51312-01-94 GenericYAMAHA GP GPR 1200 1300 1200R 1300R WEAR RING IMPELLER PUMP HOUSING Features: 1: Housing includes replaceable wear ring. 2: Being able to replace the wear ring allows the housing to always be re used. 3: Easy to install, Without installation instructions. 4: High quality and very durable. 5: 100% Brand New. Replaces OEM# 66V 51312 00 94 66V 51312 01 94 66V 51312 01 00 6CR R1312 00 00 Fitment: Fit for Yamaha 190 FSH 2016 2019 Fit for Yamaha 190 FSH

YAMAHA GP GPR 1200 1300 1200R 1300R WEAR RING IMPELLER PUMP HOUSING

Features:
1:Housing includes replaceable wear ring.
2:Being able to replace the wear ring allows the housing to always be re-used.
3:Easy to install, Without installation instructions.
4:High quality and very durable.
5:100% Brand New.

Replaces OEM#
66V-51312-00-94
66V-51312-01-94
66V-51312-01-00
6CR-R1312-00-00

Fitment:
Fit for Yamaha 190 FSH 2016-2019
Fit for Yamaha 190 FSH Deluxe 2016-2019
Fit for Yamaha 190 FSH Sport 2016-2019
Fit for Yamaha 210 FSH 2018-2019
Fit for Yamaha 210 FSH Deluxe 2018-2019
Fit for Yamaha 210 FSH Sport 2018-2019
Fit for Yamaha 212 LTD 2017-2019
Fit for Yamaha 212 LTD S 2017-2019
Fit for Yamaha 212 SS 2008-2010
Fit for Yamaha 212 SS 2012-2016
Fit for Yamaha 212 X 2008-2010
Fit for Yamaha 212 X 2012-2019
Fit for Yamaha 232 LTD 2008-2009
Fit for Yamaha 232 LTD S 2009
Fit for Yamaha 242 LTD 2010-2017
Fit for Yamaha 242 LTD E-Series 2016
Fit for Yamaha 242 LTD S 2010-2019
Fit for Yamaha 242 LTD S E-Series 2016-2019
Fit for Yamaha 242 X E-Series 2016-2019
Fit for Yamaha AR 190 2012-2019
Fit for Yamaha AR 192 2014-2016
Fit for Yamaha AR 210 2017-2019
Fit for Yamaha AR 210 2006-2015
Fit for Yamaha AR 230 2004-2006
Fit for Yamaha AR 230 HO 2005-2009
Fit for Yamaha AR 240 HO 2010-2019
Fit for Yamaha FX 2005-2008
Fit for Yamaha FX 140 2002-2004
Fit for Yamaha FX Cruiser 2003-2008
Fit for Yamaha FX Cruiser HO 2004-2008
Fit for Yamaha FX Cruiser HO 2009-2019
Fit for Yamaha FX Cruiser SHO 2008-2016
Fit for Yamaha FX HO 2004-2008
Fit for Yamaha FX HO 2009-2019
Fit for Yamaha FX SHO 2008-2015
Fit for Yamaha FZR 2009-2015
Fit for Yamaha FZS 2009-2015
Fit for Yamaha GP 800 2001-2002
Fit for Yamaha GP-R 1200 2000-2002
Fit for Yamaha GP-R 1300 2003-2008
Fit for Yamaha GP-R 800 2003-2005
Fit for Yamaha SR 210 2006-2007
Fit for Yamaha SR 230 2003-2005
Fit for Yamaha SR 230 HO 2007
Fit for Yamaha SUV 1200 1999-2004
Fit for Yamaha SX 190 2012-2019
Fit for Yamaha SX 192 2014-2016
Fit for Yamaha SX 210 2006-2019
Fit for Yamaha SX 230 2004-2006
Fit for Yamaha SX 230 HO 2005-2009
Fit for Yamaha SX 240 HO 2010-2019
Fit for Yamaha V1 2015-2016
Fit for Yamaha V1 Sport 2015-2016
Fit for Yamaha VX 2016-2019
Fit for Yamaha VX 2007-2009
Fit for Yamaha VX Cruiser 2016-2019
Fit for Yamaha VX Cruiser 2007-2015
Fit for Yamaha VX Cruiser HO 2016-2019
Fit for Yamaha VX Deluxe 2016-2019
Fit for Yamaha VX Deluxe 2005-2015
Fit for Yamaha VX Limited 2016-2019
Fit for Yamaha VX Sport 2005-2015
Fit for Yamaha VX-C 2019
Fit for Yamaha VXR 2011-2019
Fit for Yamaha VXS 2011-2016
Fit for Yamaha XL 1200 2001
Fit for Yamaha XL 800 2000-2001
Fit for Yamaha XL LTD 1200 1999-2000
Fit for Yamaha XLT 1200 2002-2005
Fit for Yamaha XLT 800 2002-2004
Fit for Yamaha XR 1200 2000-2001

Note:
1.Please allow 1-3mm difference due to manual measurement.
2.Please confirm whether suitable before buying.

Package included:
1x PUMP HOUSING

Warranty:

Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
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Shipping Notes
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Exchange/Return Notes
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SKU: 63818814419

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4.8 ★★★★★
Based on 20 reviews
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T
Verified Purchase
Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Alexandria, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Whiting, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
New York, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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